use tiled atlas texture sampling, increase shader speed using inv sqrt

This commit is contained in:
asrael 2026-02-04 07:37:20 -06:00
parent e92748c2d9
commit c4226b36fe
34 changed files with 1045 additions and 520 deletions

View file

@ -353,10 +353,10 @@
(pxl8.push_target)
(pxl8.begin_frame_3d camera lights {
:ambient 30
:ambient 25
:fog_density 0.0
:celestial_dir [0.5 -0.8 0.3]
:celestial_intensity 0.5})
:celestial_intensity 0.3})
(pxl8.clear_depth)
(sky.update-gradient 1 2 6 6 10 18)
@ -364,7 +364,7 @@
(sky.render-stars smooth-cam-x eye-y smooth-cam-z 1.0 last-dt)
(pxl8.clear_depth)
(world:set_wireframe (menu.is-wireframe))
(pxl8.set_wireframe (menu.is-wireframe))
(world:render [smooth-cam-x eye-y smooth-cam-z])
(when chunk