feat(gui): add toolbar widget

This commit is contained in:
asrael 2026-03-07 07:12:32 -06:00
parent afc063b2ab
commit b42bf74472
51 changed files with 2191 additions and 1461 deletions

View file

@ -18,10 +18,6 @@
(local SIM_FLAG_GROUNDED 4)
(local door-spawn-x 860)
(local door-spawn-z 416)
(local door-spawn-yaw 1.5708)
(local sim-cfg (pxl8.sim_config {:move_speed 150
:gravity 600
:jump_velocity 180
@ -35,7 +31,6 @@
(var auto-run-cancel-key nil)
(var auto-run? false)
(var was-auto-running false)
(var bob-time 0)
(var cam-pitch 0)
(var day-time 0)
@ -44,27 +39,21 @@
(var cam-yaw 0)
(var cam-z 416)
(var camera nil)
(var ceiling-tex nil)
(var current-bsp-id 1)
(var floor-tex nil)
(var land-squash 0)
(var last-dt 0.016)
(var light-time 0)
(var glows nil)
(var lights nil)
(var materials-for-chunk 0)
(var materials-set? false)
(var network nil)
(var portal-cooldown 0)
(var real-time 0)
(var smooth-cam-x 416)
(var smooth-cam-z 416)
(var was-grounded true)
(var trim-tex nil)
(var wall-tex nil)
(var world nil)
(local MOSS_COLOR 200)
(local PLASTER_COLOR 16)
(local GRASS_COLOR 200)
(local STONE_WALL_START 2)
(local WOOD_COLOR 88)
@ -81,8 +70,7 @@
(when (not world)
(set world (pxl8.get_world))
(when world
(world:set_sim_config sim-cfg)
(world:init_local_player cam-x cam-y cam-z))))
(world:set_sim_config sim-cfg))))
(fn is-connected []
(and network (network:connected)))
@ -93,20 +81,6 @@
(let [chunk (world:active_chunk)]
(and chunk (chunk:ready)))))
(fn setup-textures [bsp-id]
(if (= bsp-id 2)
(do
(set floor-tex (textures.rough-stone 44442 STONE_FLOOR_COLOR))
(set wall-tex (textures.ashlar-wall 55552 ASHLAR_COLOR ASHLAR_MOSS))
(set trim-tex (textures.rough-stone 77772 STONE_TRIM_COLOR))
(set ceiling-tex (textures.plaster-wall 66662 PLASTER_COLOR)))
(do
(set floor-tex (textures.wood-planks 44444 WOOD_COLOR))
(set wall-tex (textures.cobble-timber 55555 STONE_WALL_START MOSS_COLOR WOOD_COLOR))
(set trim-tex (textures.wood-trim 77777 WOOD_COLOR))
(set ceiling-tex (textures.plaster-wall 66666 PLASTER_COLOR))))
(set current-bsp-id bsp-id))
(fn init []
(pxl8.set_relative_mouse_mode true)
(pxl8.load_palette "res/palettes/palette.ase")
@ -135,30 +109,38 @@
(when world
(world:init_local_player cam-x cam-y cam-z)
(set smooth-cam-x cam-x)
(set smooth-cam-z cam-z))
(setup-textures 1))
(set smooth-cam-z cam-z)))
(fn setup-materials []
(when (not world) (lua "return"))
(when (not network) (lua "return"))
(let [net-chunk (network:chunk_id)]
(when (or (= net-chunk 0) (= materials-for-chunk net-chunk)) (lua "return"))
(when (not= current-bsp-id net-chunk)
(setup-textures net-chunk))
(when (not floor-tex) (lua "return"))
(when (not wall-tex) (lua "return"))
(let [chunk (world:active_chunk)]
(when (not chunk) (lua "return"))
(when (not (chunk:ready)) (lua "return"))
(let [floor-mat (pxl8.create_material {:texture floor-tex :lighting true :double_sided true})
trim-mat (pxl8.create_material {:texture trim-tex :lighting true :double_sided true})
wall-mat (pxl8.create_material {:texture wall-tex :lighting true :double_sided true})]
(world:set_bsp_material 0 floor-mat)
(world:set_bsp_material 1 wall-mat)
(world:set_bsp_material 3 trim-mat)
(entities.setup-lighting (chunk:bsp) 2)
(set materials-for-chunk net-chunk)))))
(when materials-set? (lua "return"))
(when (not (network:has_chunk)) (lua "return"))
(let [chunk (world:active_chunk)]
(when (not chunk) (lua "return"))
(when (not (chunk:ready)) (lua "return"))
(let [dungeon-floor-tex (textures.wood-planks 44444 WOOD_COLOR)
dungeon-wall-tex (textures.cobble-timber 55555 STONE_WALL_START MOSS_COLOR WOOD_COLOR)
dungeon-trim-tex (textures.wood-trim 77777 WOOD_COLOR)
court-floor-tex (textures.rough-stone 44442 STONE_FLOOR_COLOR)
court-wall-tex (textures.ashlar-wall 55552 ASHLAR_COLOR ASHLAR_MOSS)
court-trim-tex (textures.rough-stone 77772 STONE_TRIM_COLOR)
grass-tex (textures.grass-top 44447 GRASS_COLOR)
dungeon-floor-mat (pxl8.create_material {:texture dungeon-floor-tex :lighting true :double_sided true})
dungeon-wall-mat (pxl8.create_material {:texture dungeon-wall-tex :lighting true :double_sided true})
dungeon-trim-mat (pxl8.create_material {:texture dungeon-trim-tex :lighting true :double_sided true})
court-floor-mat (pxl8.create_material {:texture court-floor-tex :lighting true :double_sided true})
court-wall-mat (pxl8.create_material {:texture court-wall-tex :lighting true :double_sided true})
court-trim-mat (pxl8.create_material {:texture court-trim-tex :lighting true :double_sided true})
grass-mat (pxl8.create_material {:texture grass-tex :lighting true :double_sided true})]
(world:set_bsp_material 0 dungeon-floor-mat)
(world:set_bsp_material 1 dungeon-wall-mat)
(world:set_bsp_material 3 dungeon-trim-mat)
(world:set_bsp_material 4 court-floor-mat)
(world:set_bsp_material 5 court-wall-mat)
(world:set_bsp_material 6 court-trim-mat)
(world:set_bsp_material 7 grass-mat)
(set materials-set? true))))
(fn sample-input []
(when (pxl8.key_pressed "`")
@ -172,8 +154,6 @@
(when (and auto-run-cancel-key (not (pxl8.key_down auto-run-cancel-key)))
(set auto-run-cancel-key nil))
(set was-auto-running auto-run?)
(pxl8.make_input_msg
{:move_x (+ (if (pxl8.key_down "d") 1 0) (if (pxl8.key_down "a") -1 0))
:move_y (+ (if (or (pxl8.key_down "w") auto-run?) 1 0)
@ -186,47 +166,6 @@
(set last-dt dt)
(setup-materials)
(when (> portal-cooldown 0)
(set portal-cooldown (- portal-cooldown dt)))
(when (and world network (<= portal-cooldown 0))
(let [(door-x door-z) (entities.get-door-position)
door-radius (entities.get-door-radius)
dist-to-door (math.sqrt (+ (* (- cam-x door-x) (- cam-x door-x))
(* (- cam-z door-z) (- cam-z door-z))))]
(when (< dist-to-door door-radius)
(let [current-id (network:chunk_id)]
(if (= current-id 1)
(do
(pxl8.info "Door: BSP 1 -> BSP 2")
(network:enter_scene 1 2 door-spawn-x 0 door-spawn-z)
(world:init_local_player door-spawn-x 0 door-spawn-z)
(world:set_look door-spawn-yaw 0)
(set cam-x door-spawn-x)
(set cam-y 0)
(set cam-z door-spawn-z)
(set cam-yaw door-spawn-yaw)
(set cam-pitch 0)
(set smooth-cam-x door-spawn-x)
(set smooth-cam-z door-spawn-z)
(setup-textures 2)
(set portal-cooldown 2.0))
(= current-id 2)
(do
(pxl8.info "Door: BSP 2 -> BSP 1")
(network:enter_scene 1 1 door-spawn-x 0 door-spawn-z)
(world:init_local_player door-spawn-x 0 door-spawn-z)
(world:set_look door-spawn-yaw 0)
(set cam-x door-spawn-x)
(set cam-y 0)
(set cam-z door-spawn-z)
(set cam-yaw door-spawn-yaw)
(set cam-pitch 0)
(set smooth-cam-x door-spawn-x)
(set smooth-cam-z door-spawn-z)
(setup-textures 1)
(set portal-cooldown 2.0)))))))
(when world
(let [input-msg (sample-input)
player (world:local_player)]
@ -298,8 +237,7 @@
r2 (* 0.04 (math.sin (+ (* real-time 3.2) phase)))
light-radius (* 150 (+ 0.95 r1 r2))]
(lights:clear)
(when (= current-bsp-id 1)
(lights:add light-x light-y light-z 2 light-intensity light-radius))
(lights:add light-x light-y light-z 2 light-intensity light-radius)
(pxl8.push_target)
(pxl8.begin_frame_3d camera lights {
@ -317,10 +255,8 @@
(pxl8.set_wireframe (menu.is-wireframe))
(world:render [smooth-cam-x eye-y smooth-cam-z])
(when (and chunk (= current-bsp-id 1))
(entities.render-fireball light-x light-y light-z (menu.is-wireframe)))
(entities.render-door (menu.is-wireframe) 0)
(when chunk
(entities.render-fireball light-x light-y light-z))
(pxl8.end_frame_3d)