optimize texture sampling
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736af38518
commit
b2682a2d40
3 changed files with 26 additions and 21 deletions
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@ -1,28 +1,27 @@
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(local pxl8 (require :pxl8))
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(var world nil)
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(local bob-amount 4.0)
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(local bob-speed 8.0)
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(var bob-time 0)
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(var cam-x 1000)
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(var cam-y 64)
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(var cam-z 1000)
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(var cam-yaw 0)
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(var cam-pitch 0)
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(var bob-time 0)
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(var velocity-y 0)
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(var grounded? true)
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(var land-squash 0)
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(local move-speed 200)
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(local turn-speed 2.0)
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(local bob-speed 8.0)
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(local bob-amount 4.0)
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(local max-pitch 1.5)
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(var cam-yaw 0)
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(local cell-size 64)
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(local grid-size 32)
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(local gravity -800)
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(local jump-force 175)
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(local grid-size 32)
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(var grounded? true)
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(local ground-y 64)
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(local jump-force 175)
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(var land-squash 0)
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(local land-squash-amount -4)
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(local land-recovery-speed 20)
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(local max-pitch 1.5)
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(local move-speed 200)
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(local turn-speed 2.0)
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(var velocity-y 0)
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(var world nil)
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(fn init []
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(set world (pxl8.world_new))
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