enable camera frustum culling for bsp rendering

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asrael 2025-11-10 10:24:27 -06:00
parent 704b14b2a0
commit ac8ab8d60d
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GPG key ID: 2786557804DFAE24
4 changed files with 36 additions and 82 deletions

View file

@ -1,53 +0,0 @@
(local pxl8 (require :pxl8))
(var camera-angle 0)
(local camera-height 0)
(local camera-distance 450)
(var fps 0)
(var world nil)
(fn init []
(set world (pxl8.world_new))
(let [result (pxl8.world_load world "res/maps/test.bsp")]
(if (< result 0)
(pxl8.error (.. "Failed to load test.bsp - result: " result))
(pxl8.info "Loaded world successfully!"))))
(fn update [dt]
(when (> dt 0)
(set fps (math.floor (/ 1.0 dt))))
(when (pxl8.world_is_loaded world)
(set camera-angle (+ camera-angle (* dt 0.5)))))
(fn frame []
(pxl8.clr 0)
(pxl8.text (.. "FPS: " fps) 10 40 14)
(if (pxl8.world_is_loaded world)
(let [cam-x (* camera-distance (math.cos camera-angle))
cam-z (* camera-distance (math.sin camera-angle))]
(pxl8.text (.. "Camera: " (string.format "%.0f" cam-x) ","
(string.format "%.0f" camera-height) ","
(string.format "%.0f" cam-z)) 10 55 12)
(pxl8.clear_zbuffer)
(pxl8.set_backface_culling true)
(pxl8.set_wireframe true)
(let [aspect (/ (pxl8.get_width) (pxl8.get_height))
fov 1.047]
(pxl8.set_projection (pxl8.mat4_perspective fov aspect 1.0 4096.0)))
(pxl8.set_view (pxl8.mat4_lookat
[cam-x camera-height cam-z]
[0 0 0]
[0 1 0]))
(pxl8.set_model (pxl8.mat4_identity))
(pxl8.world_render world [cam-x camera-height cam-z]))))
{:init init
:update update
:frame frame}

View file

@ -114,10 +114,6 @@
target-y (+ eye-y (math.sin cam-pitch))
target-z (+ cam-z forward-z)]
(pxl8.text (.. "Pos: " (string.format "%.0f" cam-x) ","
(string.format "%.0f" cam-y) ","
(string.format "%.0f" cam-z)) 10 25 12)
(pxl8.clear_zbuffer)
(pxl8.set_backface_culling true)
(pxl8.set_wireframe false)
@ -134,7 +130,11 @@
(pxl8.set_model (pxl8.mat4_identity))
(pxl8.set_affine_textures affine)
(pxl8.world_render world [cam-x eye-y cam-z]))
(pxl8.world_render world [cam-x eye-y cam-z])
(pxl8.text (.. "Pos: " (string.format "%.0f" cam-x) ","
(string.format "%.0f" cam-y) ","
(string.format "%.0f" cam-z)) 10 25 12))
(let [new-state (debug-ui.render {:show-debug-ui show-debug-ui
:fps fps

View file

@ -486,6 +486,8 @@ void pxl8_bsp_render_solid(
if (rendered_faces[face_id]) continue;
rendered_faces[face_id] = 1;
if (!face_in_frustum(bsp, face_id, frustum)) continue;
pxl8_bsp_render_face(gfx, bsp, face_id, texture_id);
}
}
@ -500,6 +502,9 @@ void pxl8_bsp_render_wireframe(
) {
if (!gfx || !bsp) return;
const pxl8_frustum* frustum = pxl8_3d_get_frustum(gfx);
if (!frustum) return;
i32 camera_leaf = pxl8_bsp_find_leaf(bsp, camera_pos);
for (u32 leaf_id = 0; leaf_id < bsp->num_leafs; leaf_id++) {
@ -514,6 +519,8 @@ void pxl8_bsp_render_wireframe(
u32 face_id = bsp->marksurfaces[surf_idx];
if (face_id >= bsp->num_faces) continue;
if (!face_in_frustum(bsp, face_id, frustum)) continue;
const pxl8_bsp_face* face = &bsp->faces[face_id];
for (u32 e = 0; e < face->num_edges; e++) {

View file

@ -255,35 +255,35 @@ pxl8_frustum pxl8_frustum_from_matrix(pxl8_mat4 vp) {
pxl8_frustum frustum;
const f32* m = vp.m;
frustum.planes[0].normal.x = m[3] - m[0];
frustum.planes[0].normal.y = m[7] - m[4];
frustum.planes[0].normal.z = m[11] - m[8];
frustum.planes[0].distance = m[15] - m[12];
frustum.planes[0].normal.x = m[12] - m[0];
frustum.planes[0].normal.y = m[13] - m[1];
frustum.planes[0].normal.z = m[14] - m[2];
frustum.planes[0].distance = m[15] - m[3];
frustum.planes[1].normal.x = m[3] + m[0];
frustum.planes[1].normal.y = m[7] + m[4];
frustum.planes[1].normal.z = m[11] + m[8];
frustum.planes[1].distance = m[15] + m[12];
frustum.planes[1].normal.x = m[12] + m[0];
frustum.planes[1].normal.y = m[13] + m[1];
frustum.planes[1].normal.z = m[14] + m[2];
frustum.planes[1].distance = m[15] + m[3];
frustum.planes[2].normal.x = m[3] + m[1];
frustum.planes[2].normal.y = m[7] + m[5];
frustum.planes[2].normal.z = m[11] + m[9];
frustum.planes[2].distance = m[15] + m[13];
frustum.planes[2].normal.x = m[12] + m[4];
frustum.planes[2].normal.y = m[13] + m[5];
frustum.planes[2].normal.z = m[14] + m[6];
frustum.planes[2].distance = m[15] + m[7];
frustum.planes[3].normal.x = m[3] - m[1];
frustum.planes[3].normal.y = m[7] - m[5];
frustum.planes[3].normal.z = m[11] - m[9];
frustum.planes[3].distance = m[15] - m[13];
frustum.planes[3].normal.x = m[12] - m[4];
frustum.planes[3].normal.y = m[13] - m[5];
frustum.planes[3].normal.z = m[14] - m[6];
frustum.planes[3].distance = m[15] - m[7];
frustum.planes[4].normal.x = m[3] - m[2];
frustum.planes[4].normal.y = m[7] - m[6];
frustum.planes[4].normal.z = m[11] - m[10];
frustum.planes[4].distance = m[15] - m[14];
frustum.planes[4].normal.x = m[12] - m[8];
frustum.planes[4].normal.y = m[13] - m[9];
frustum.planes[4].normal.z = m[14] - m[10];
frustum.planes[4].distance = m[15] - m[11];
frustum.planes[5].normal.x = m[3] + m[2];
frustum.planes[5].normal.y = m[7] + m[6];
frustum.planes[5].normal.z = m[11] + m[10];
frustum.planes[5].distance = m[15] + m[14];
frustum.planes[5].normal.x = m[12] + m[8];
frustum.planes[5].normal.y = m[13] + m[9];
frustum.planes[5].normal.z = m[14] + m[10];
frustum.planes[5].distance = m[15] + m[11];
for (i32 i = 0; i < 6; i++) {
f32 len = pxl8_vec3_length(frustum.planes[i].normal);