stream world data from pxl8d to pxl8
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55 changed files with 5290 additions and 2131 deletions
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@ -1,38 +1,36 @@
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#pragma once
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#include "pxl8_bsp.h"
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#include "pxl8_gen.h"
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#include "pxl8_chunk.h"
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#include "pxl8_chunk_cache.h"
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#include "pxl8_entity.h"
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#include "pxl8_gfx.h"
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#include "pxl8_math.h"
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#include "pxl8_net.h"
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#include "pxl8_types.h"
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typedef struct pxl8_world pxl8_world;
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typedef bool (*pxl8_texture_rule)(const pxl8_vec3* normal, const pxl8_bsp_face* face, const pxl8_bsp* bsp);
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typedef struct pxl8_world_texture {
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char name[16];
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u32 texture_id;
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pxl8_texture_rule rule;
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} pxl8_world_texture;
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct pxl8_world pxl8_world;
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pxl8_world* pxl8_world_create(void);
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void pxl8_world_destroy(pxl8_world* world);
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pxl8_result pxl8_world_generate(pxl8_world* world, pxl8_gfx* gfx, const pxl8_procgen_params* params);
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pxl8_result pxl8_world_load(pxl8_world* world, const char* path);
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void pxl8_world_unload(pxl8_world* world);
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pxl8_chunk_cache* pxl8_world_chunk_cache(pxl8_world* world);
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pxl8_chunk* pxl8_world_active_chunk(pxl8_world* world);
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void pxl8_world_set_active_chunk(pxl8_world* world, pxl8_chunk* chunk);
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pxl8_block_registry* pxl8_world_block_registry(pxl8_world* world);
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pxl8_entity_pool* pxl8_world_entities(pxl8_world* world);
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pxl8_entity pxl8_world_spawn(pxl8_world* world);
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pxl8_result pxl8_world_apply_textures(pxl8_world* world, const pxl8_world_texture* textures, u32 count);
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bool pxl8_world_check_collision(const pxl8_world* world, pxl8_vec3 pos, f32 radius);
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bool pxl8_world_is_loaded(const pxl8_world* world);
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void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);
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pxl8_vec3 pxl8_world_resolve_collision(const pxl8_world* world, pxl8_vec3 from, pxl8_vec3 to, f32 radius);
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void pxl8_world_set_wireframe(pxl8_world* world, bool enabled);
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void pxl8_world_update(pxl8_world* world, f32 dt);
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void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);
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void pxl8_world_sync(pxl8_world* world, pxl8_net* net);
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#ifdef __cplusplus
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}
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