refactor SDL out of core files

This commit is contained in:
asrael 2025-10-17 17:54:33 -05:00
parent 82ed6b4ea9
commit 9d183341ae
21 changed files with 1419 additions and 1028 deletions

49
src/pxl8_game.h Normal file
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#pragma once
#include "pxl8_cart.h"
#include "pxl8_gfx.h"
#include "pxl8_hal.h"
#include "pxl8_script.h"
#include "pxl8_types.h"
#include "pxl8_ui.h"
typedef enum pxl8_game_result {
PXL8_GAME_CONTINUE,
PXL8_GAME_SUCCESS,
PXL8_GAME_FAILURE
} pxl8_game_result;
typedef struct pxl8_game {
const pxl8_hal* hal;
pxl8_cart* cart;
pxl8_color_mode color_mode;
pxl8_gfx* gfx;
pxl8_resolution resolution;
pxl8_script* script;
pxl8_ui* ui;
i32 frame_count;
u64 last_time;
f32 time;
bool repl_mode;
bool running;
bool script_loaded;
char script_path[256];
pxl8_input_state input;
pxl8_script_repl* repl;
} pxl8_game;
typedef struct pxl8_game_callbacks {
pxl8_game_result (*init)(pxl8_game* game, i32 argc, char* argv[]);
pxl8_game_result (*update)(pxl8_game* game);
pxl8_game_result (*frame)(pxl8_game* game);
void (*quit)(pxl8_game* game);
} pxl8_game_callbacks;
pxl8_game_result pxl8_init(pxl8_game* game, i32 argc, char* argv[]);
pxl8_game_result pxl8_update(pxl8_game* game);
pxl8_game_result pxl8_frame(pxl8_game* game);
void pxl8_quit(pxl8_game* game);