refactor: decouple sim from framework, remove voxel geometry
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41 changed files with 477 additions and 2407 deletions
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@ -30,9 +30,10 @@ void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y);
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void pxl8_gui_cursor_up(pxl8_gui_state* state);
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bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label);
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u8 pxl8_gui_color(pxl8_gfx* gfx, u8 index);
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void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color);
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bool pxl8_gui_slider(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, f32* value, f32 min_val, f32 max_val);
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bool pxl8_gui_slider_int(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, i32* value, i32 min_val, i32 max_val);
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void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color);
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void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title);
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#ifdef __cplusplus
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