refactor: decouple sim from framework, remove voxel geometry
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41 changed files with 477 additions and 2407 deletions
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@ -327,4 +327,58 @@
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(g:destroy)
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tex-id)))
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(fn textures.rough-stone [seed base-color]
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(let [g (build-graph seed
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(fn [ctx]
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(let [cell (voronoi-cell ctx 8)
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edge (voronoi-edge ctx 8)
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crack-threshold (const ctx 0.03)
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is-crack (sub ctx crack-threshold edge)
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crack-color (const ctx (- base-color 3))
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roughness (noise-turbulence ctx 3 24 0.6)
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detail (noise-value ctx 48)
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combined (add ctx (mul ctx roughness (const ctx 0.5))
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(add ctx (mul ctx cell (const ctx 0.3))
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(mul ctx detail (const ctx 0.2))))
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stone-quant (quantize ctx combined base-color 6)]
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(select ctx is-crack crack-color stone-quant))))]
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(let [tex-id (g:eval_texture 64 64)]
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(g:destroy)
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tex-id)))
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(fn textures.packed-dirt [seed base-color]
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(let [g (build-graph seed
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(fn [ctx]
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(let [base-noise (noise-fbm ctx 3 16 0.5)
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detail (noise-value ctx 32)
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combined (add ctx (mul ctx base-noise (const ctx 0.6))
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(mul ctx detail (const ctx 0.4)))
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dirt-quant (quantize ctx combined base-color 5)
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pebble (voronoi-cell ctx 12)
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pebble-edge (voronoi-edge ctx 12)
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pebble-threshold (const ctx 0.08)
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is-pebble (sub ctx pebble-threshold pebble-edge)
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pebble-quant (quantize ctx pebble (- base-color 2) 4)]
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(select ctx is-pebble pebble-quant dirt-quant))))]
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(let [tex-id (g:eval_texture 64 64)]
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(g:destroy)
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tex-id)))
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(fn textures.grass-top [seed base-color]
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(let [g (build-graph seed
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(fn [ctx]
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(let [blade-x (mul ctx ctx.x (const ctx 32))
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blade-y (mul ctx ctx.y (const ctx 4))
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blades (noise-fbm-at ctx blade-x blade-y 3 6 0.5)
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fine (noise-value ctx 64)
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patch (noise-fbm ctx 2 6 0.4)
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combined (add ctx (mul ctx blades (const ctx 0.4))
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(add ctx (mul ctx fine (const ctx 0.3))
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(mul ctx patch (const ctx 0.3))))
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grass-quant (quantize ctx combined base-color 6)]
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grass-quant)))]
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(let [tex-id (g:eval_texture 64 64)]
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(g:destroy)
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tex-id)))
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textures
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