add jump to demo #9

This commit is contained in:
asrael 2025-11-15 08:30:51 -06:00
parent 55b7a44af3
commit 53ea4dd883
3 changed files with 92 additions and 70 deletions

View file

@ -2,11 +2,14 @@
(var world nil)
(var cam-x 1000)
(local cam-y 64)
(var cam-y 64)
(var cam-z 1000)
(var cam-yaw 0)
(var cam-pitch 0)
(var bob-time 0)
(var velocity-y 0)
(var grounded? true)
(var land-squash 0)
(local move-speed 200)
(local turn-speed 2.0)
@ -15,6 +18,11 @@
(local max-pitch 1.5)
(local cell-size 64)
(local grid-size 32)
(local gravity -800)
(local jump-force 175)
(local ground-y 64)
(local land-squash-amount -4)
(local land-recovery-speed 20)
(fn init []
(set world (pxl8.world_new))
@ -72,31 +80,28 @@
(var move-right 0)
(when (pxl8.key_down "w")
(set move-forward (+ move-forward 1))
(set moving true))
(set move-forward (+ move-forward 1)))
(when (pxl8.key_down "s")
(set move-forward (- move-forward 1))
(set moving true))
(set move-forward (- move-forward 1)))
(when (pxl8.key_down "q")
(set move-right (- move-right 1))
(set moving true))
(set move-right (- move-right 1)))
(when (pxl8.key_down "e")
(set move-right (+ move-right 1))
(set moving true))
(set move-right (+ move-right 1)))
(set moving (or (not= move-forward 0) (not= move-right 0)))
(var new-x cam-x)
(var new-z cam-z)
(when moving
(let [len (math.sqrt (+ (* move-forward move-forward) (* move-right move-right)))]
(when (> len 0)
(let [norm-forward (/ move-forward len)
norm-right (/ move-right len)]
(set new-x (+ new-x (* move-delta (+ (* forward-x norm-forward) (* right-x norm-right)))))
(set new-z (+ new-z (* move-delta (+ (* forward-z norm-forward) (* right-z norm-right)))))))))
(let [len (math.sqrt (+ (* move-forward move-forward) (* move-right move-right)))
norm-forward (/ move-forward len)
norm-right (/ move-right len)]
(set new-x (+ new-x (* move-delta (+ (* forward-x norm-forward) (* right-x norm-right)))))
(set new-z (+ new-z (* move-delta (+ (* forward-z norm-forward) (* right-z norm-right)))))))
(when (and (>= new-x 0) (<= new-x grid-max)
(>= new-z 0) (<= new-z grid-max))
@ -115,7 +120,24 @@
(when (pxl8.key_down "down")
(set cam-pitch (math.max (- max-pitch) (- cam-pitch (* turn-speed dt)))))
(if moving
(when (and (pxl8.key_pressed "space") grounded?)
(set velocity-y jump-force)
(set grounded? false))
(set velocity-y (+ velocity-y (* gravity dt)))
(set cam-y (+ cam-y (* velocity-y dt)))
(when (<= cam-y ground-y)
(when (not grounded?)
(set land-squash land-squash-amount))
(set cam-y ground-y)
(set velocity-y 0)
(set grounded? true))
(when (< land-squash 0)
(set land-squash (math.min 0 (+ land-squash (* land-recovery-speed dt)))))
(if (and moving grounded?)
(set bob-time (+ bob-time (* dt bob-speed)))
(let [target-phase (* (math.floor (/ bob-time math.pi)) math.pi)]
(set bob-time (+ (* bob-time 0.8) (* target-phase 0.2))))))))
@ -125,7 +147,7 @@
(when (pxl8.world_is_loaded world)
(let [bob-offset (* (math.sin bob-time) bob-amount)
eye-y (+ cam-y bob-offset)
eye-y (+ cam-y bob-offset land-squash)
forward-x (- (math.sin cam-yaw))
forward-z (- (math.cos cam-yaw))
target-x (+ cam-x forward-x)