refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
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107 changed files with 6678 additions and 3715 deletions
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#pragma once
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#include "pxl8_gfx.h"
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#include "pxl8_types.h"
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typedef struct pxl8_anim_state_machine pxl8_anim_state_machine;
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typedef struct pxl8_anim {
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u32* frame_ids;
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u16* frame_durations;
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u16 frame_count;
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u16 current_frame;
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f32 time_accumulator;
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bool loop;
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bool playing;
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bool reverse;
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f32 speed;
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pxl8_anim_state_machine* state_machine;
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void (*on_complete)(void* userdata);
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void (*on_frame_change)(u16 frame, void* userdata);
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void* userdata;
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} pxl8_anim;
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#ifdef __cplusplus
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extern "C" {
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#endif
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pxl8_anim* pxl8_anim_create(const u32* frame_ids, const u16* frame_durations, u16 frame_count);
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pxl8_anim* pxl8_anim_create_from_ase(pxl8_gfx* gfx, const char* path);
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void pxl8_anim_destroy(pxl8_anim* anim);
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pxl8_result pxl8_anim_add_state(pxl8_anim* anim, const char* name, pxl8_anim* state_anim);
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u16 pxl8_anim_get_current_frame(const pxl8_anim* anim);
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u32 pxl8_anim_get_current_frame_id(const pxl8_anim* anim);
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const char* pxl8_anim_get_state(const pxl8_anim* anim);
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bool pxl8_anim_has_state_machine(const pxl8_anim* anim);
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bool pxl8_anim_is_complete(const pxl8_anim* anim);
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bool pxl8_anim_is_playing(const pxl8_anim* anim);
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void pxl8_anim_pause(pxl8_anim* anim);
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void pxl8_anim_play(pxl8_anim* anim);
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void pxl8_anim_render_sprite(const pxl8_anim* anim, pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, bool flip_x, bool flip_y);
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void pxl8_anim_reset(pxl8_anim* anim);
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void pxl8_anim_set_frame(pxl8_anim* anim, u16 frame);
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void pxl8_anim_set_loop(pxl8_anim* anim, bool loop);
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void pxl8_anim_set_reverse(pxl8_anim* anim, bool reverse);
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void pxl8_anim_set_speed(pxl8_anim* anim, f32 speed);
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pxl8_result pxl8_anim_set_state(pxl8_anim* anim, const char* name);
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void pxl8_anim_stop(pxl8_anim* anim);
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void pxl8_anim_update(pxl8_anim* anim, f32 dt);
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#ifdef __cplusplus
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}
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#endif
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