refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
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107 changed files with 6678 additions and 3715 deletions
164
client/src/world/pxl8_bsp.h
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164
client/src/world/pxl8_bsp.h
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#pragma once
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#include "pxl8_gfx.h"
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#include "pxl8_math.h"
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#include "pxl8_mesh.h"
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#include "pxl8_types.h"
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typedef struct pxl8_bsp_edge {
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u16 vertex[2];
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} pxl8_bsp_edge;
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typedef struct pxl8_bsp_face {
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u32 first_edge;
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u32 lightmap_offset;
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u16 num_edges;
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u16 plane_id;
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u16 side;
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u8 styles[4];
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u16 texinfo_id;
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pxl8_vec3 aabb_min;
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pxl8_vec3 aabb_max;
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} pxl8_bsp_face;
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typedef struct pxl8_bsp_leaf {
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u8 ambient_level[4];
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i32 contents;
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u16 first_marksurface;
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i16 maxs[3];
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i16 mins[3];
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u16 num_marksurfaces;
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i32 visofs;
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} pxl8_bsp_leaf;
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typedef struct pxl8_bsp_model {
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i32 first_face;
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i32 headnode[4];
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f32 maxs[3];
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f32 mins[3];
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i32 num_faces;
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pxl8_vec3 origin;
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i32 visleafs;
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} pxl8_bsp_model;
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typedef struct pxl8_bsp_node {
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i32 children[2];
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u16 first_face;
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i16 maxs[3];
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i16 mins[3];
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u16 num_faces;
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u32 plane_id;
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} pxl8_bsp_node;
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typedef struct pxl8_bsp_plane {
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f32 dist;
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pxl8_vec3 normal;
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i32 type;
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} pxl8_bsp_plane;
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typedef struct pxl8_bsp_texinfo {
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u32 miptex;
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char name[16];
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f32 u_offset;
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pxl8_vec3 u_axis;
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f32 v_offset;
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pxl8_vec3 v_axis;
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} pxl8_bsp_texinfo;
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typedef struct pxl8_bsp_vertex {
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pxl8_vec3 position;
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} pxl8_bsp_vertex;
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typedef struct pxl8_bsp_lightmap {
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u8 color[3];
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u8 height;
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u32 offset;
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u8 width;
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} pxl8_bsp_lightmap;
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typedef struct pxl8_bsp_lightmap_sample {
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u8 b;
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u8 g;
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u8 r;
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} pxl8_bsp_lightmap_sample;
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typedef struct pxl8_bsp_material_batch {
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u16* face_indices;
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u32 face_count;
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u8 material_id;
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pxl8_mesh* mesh;
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} pxl8_bsp_material_batch;
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typedef struct pxl8_bsp_pvs {
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u8* data;
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u32 size;
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} pxl8_bsp_pvs;
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typedef struct pxl8_bsp {
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pxl8_bsp_edge* edges;
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pxl8_bsp_face* faces;
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pxl8_bsp_leaf* leafs;
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u8* lightdata;
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pxl8_bsp_lightmap* lightmaps;
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u16* marksurfaces;
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pxl8_bsp_material_batch* material_batches;
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pxl8_bsp_model* models;
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pxl8_bsp_node* nodes;
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pxl8_bsp_plane* planes;
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i32* surfedges;
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pxl8_bsp_texinfo* texinfo;
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u32* vertex_lights;
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pxl8_bsp_vertex* vertices;
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u8* visdata;
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u32 lightdata_size;
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u32 num_edges;
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u32 num_faces;
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u32 num_leafs;
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u32 num_lightmaps;
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u32 num_marksurfaces;
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u32 num_material_batches;
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u32 num_models;
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u32 num_nodes;
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u32 num_planes;
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u32 num_surfedges;
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u32 num_texinfo;
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u32 num_vertex_lights;
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u32 num_vertices;
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u32 visdata_size;
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} pxl8_bsp;
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#ifdef __cplusplus
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extern "C" {
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#endif
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pxl8_result pxl8_bsp_load(const char* path, pxl8_bsp* bsp);
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void pxl8_bsp_destroy(pxl8_bsp* bsp);
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i32 pxl8_bsp_find_leaf(const pxl8_bsp* bsp, pxl8_vec3 pos);
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bool pxl8_bsp_is_leaf_visible(const pxl8_bsp* bsp, i32 leaf_from, i32 leaf_to);
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pxl8_bsp_pvs pxl8_bsp_decompress_pvs(const pxl8_bsp* bsp, i32 leaf);
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void pxl8_bsp_pvs_destroy(pxl8_bsp_pvs* pvs);
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bool pxl8_bsp_pvs_is_visible(const pxl8_bsp_pvs* pvs, i32 leaf);
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pxl8_bsp_lightmap pxl8_bsp_lightmap_uniform(u8 r, u8 g, u8 b);
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pxl8_bsp_lightmap pxl8_bsp_lightmap_mapped(u8 width, u8 height, u32 offset);
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pxl8_bsp_lightmap_sample pxl8_bsp_sample_lightmap(const pxl8_bsp* bsp, u32 face_idx, f32 u, f32 v);
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void pxl8_bsp_render_face(pxl8_gfx* gfx, const pxl8_bsp* bsp, u32 face_id, u32 texture_id);
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void pxl8_bsp_render_textured(pxl8_gfx* gfx, const pxl8_bsp* bsp, pxl8_vec3 camera_pos);
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void pxl8_bsp_render_wireframe(pxl8_gfx* gfx, const pxl8_bsp* bsp, pxl8_vec3 camera_pos, u32 color);
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#ifdef __cplusplus
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}
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#endif
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