refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
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107 changed files with 6678 additions and 3715 deletions
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client/src/gfx/pxl8_dither.c
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client/src/gfx/pxl8_dither.c
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@ -0,0 +1,8 @@
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#include "pxl8_dither.h"
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const u8 PXL8_BAYER_4X4[16] = {
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0, 8, 2, 10,
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12, 4, 14, 6,
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3, 11, 1, 9,
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15, 7, 13, 5,
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};
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