add networking, 3d improvements, reorganize src structure
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39b604b333
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122 changed files with 5358 additions and 721 deletions
103
src/gfx/pxl8_gfx.h
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103
src/gfx/pxl8_gfx.h
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#pragma once
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#include "pxl8_gfx2d.h"
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#include "pxl8_gfx3d.h"
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#include "pxl8_hal.h"
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#include "pxl8_palette.h"
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#include "pxl8_types.h"
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typedef struct pxl8_gfx pxl8_gfx;
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typedef enum pxl8_gfx_effect {
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PXL8_GFX_EFFECT_GLOWS = 0,
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} pxl8_gfx_effect;
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#define PXL8_MAX_GLOWS 256
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typedef enum pxl8_glow_shape {
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PXL8_GLOW_CIRCLE = 0,
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PXL8_GLOW_DIAMOND = 1,
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PXL8_GLOW_SHAFT = 2,
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} pxl8_glow_shape;
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typedef struct pxl8_glow_source {
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u8 color;
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u16 depth;
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u8 height;
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u16 intensity;
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u8 radius;
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pxl8_glow_shape shape;
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i16 x;
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i16 y;
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} pxl8_glow_source;
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static inline pxl8_glow_source pxl8_glow_create(i32 x, i32 y, u8 radius, u16 intensity, u8 color) {
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return (pxl8_glow_source){
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.color = color,
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.depth = 0xFFFF,
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.height = 0,
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.intensity = intensity,
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.radius = radius,
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.shape = PXL8_GLOW_CIRCLE,
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.x = (i16)x,
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.y = (i16)y,
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};
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}
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static inline pxl8_glow_source pxl8_glow_with_depth(pxl8_glow_source g, u16 depth) {
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g.depth = depth;
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return g;
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}
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static inline pxl8_glow_source pxl8_glow_with_shape(pxl8_glow_source g, pxl8_glow_shape shape) {
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g.shape = shape;
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return g;
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}
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static inline pxl8_glow_source pxl8_glow_with_height(pxl8_glow_source g, u8 height) {
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g.height = height;
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return g;
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}
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#ifdef __cplusplus
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extern "C" {
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#endif
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pxl8_gfx* pxl8_gfx_create(const pxl8_hal* hal, void* platform_data, pxl8_pixel_mode mode, pxl8_resolution resolution);
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void pxl8_gfx_destroy(pxl8_gfx* gfx);
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void pxl8_gfx_present(pxl8_gfx* gfx);
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void pxl8_gfx_update(pxl8_gfx* gfx, f32 dt);
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void pxl8_gfx_upload_framebuffer(pxl8_gfx* gfx);
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u8 pxl8_gfx_find_color(pxl8_gfx* gfx, u32 color);
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pxl8_bounds pxl8_gfx_get_bounds(pxl8_gfx* gfx);
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u8* pxl8_gfx_get_framebuffer_indexed(pxl8_gfx* gfx);
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u16* pxl8_gfx_get_framebuffer_hicolor(pxl8_gfx* gfx);
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i32 pxl8_gfx_get_height(const pxl8_gfx* gfx);
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pxl8_palette* pxl8_gfx_get_palette(pxl8_gfx* gfx);
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pxl8_pixel_mode pxl8_gfx_get_pixel_mode(pxl8_gfx* gfx);
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i32 pxl8_gfx_get_width(const pxl8_gfx* gfx);
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i32 pxl8_gfx_load_palette(pxl8_gfx* gfx, const char* filepath);
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void pxl8_gfx_project(pxl8_gfx* gfx, f32 left, f32 right, f32 top, f32 bottom);
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void pxl8_gfx_set_palette(pxl8_gfx* gfx, pxl8_palette* pal);
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void pxl8_gfx_set_viewport(pxl8_gfx* gfx, pxl8_viewport vp);
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pxl8_viewport pxl8_gfx_viewport(pxl8_bounds bounds, i32 width, i32 height);
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void pxl8_gfx_clear_textures(pxl8_gfx* gfx);
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pxl8_result pxl8_gfx_create_texture(pxl8_gfx* gfx, const u8* pixels, u32 width, u32 height);
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pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx* gfx);
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pxl8_result pxl8_gfx_load_sprite(pxl8_gfx* gfx, const char* path);
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bool pxl8_gfx_push_target(pxl8_gfx* gfx);
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void pxl8_gfx_pop_target(pxl8_gfx* gfx);
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void pxl8_gfx_apply_effect(pxl8_gfx* gfx, pxl8_gfx_effect effect, const void* params, u32 count);
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void pxl8_gfx_blend_tables_update(pxl8_gfx* gfx);
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void pxl8_gfx_colormap_update(pxl8_gfx* gfx);
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#ifdef __cplusplus
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}
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#endif
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