add networking, 3d improvements, reorganize src structure

This commit is contained in:
asrael 2026-01-17 22:52:36 -06:00
parent 39b604b333
commit 415d424057
122 changed files with 5358 additions and 721 deletions

116
src/gfx/pxl8_colormap.c Normal file
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#include "pxl8_colormap.h"
#include <string.h>
static void rgb_to_hsl(u8 r, u8 g, u8 b, i32* h, i32* s, i32* l) {
i32 max = r > g ? (r > b ? r : b) : (g > b ? g : b);
i32 min = r < g ? (r < b ? r : b) : (g < b ? g : b);
i32 chroma = max - min;
*l = (max + min) / 2;
if (chroma == 0) {
*h = 0;
*s = 0;
} else {
i32 denom = 255 - (*l > 127 ? 2 * (*l) - 255 : 255 - 2 * (*l));
if (denom <= 0) denom = 1;
*s = (chroma * 255) / denom;
if (*s > 255) *s = 255;
if (max == (i32)r) {
*h = (((i32)g - (i32)b) * 60) / chroma;
if (*h < 0) *h += 360;
} else if (max == (i32)g) {
*h = 120 + (((i32)b - (i32)r) * 60) / chroma;
} else {
*h = 240 + (((i32)r - (i32)g) * 60) / chroma;
}
}
}
static u8 find_closest_color(const u32* palette, u8 target_r, u8 target_g, u8 target_b) {
u8 best_idx = 1;
u32 best_dist = 0xFFFFFFFF;
u8 dynamic_end = PXL8_DYNAMIC_RANGE_START + PXL8_DYNAMIC_RANGE_COUNT;
i32 th, ts, tl;
rgb_to_hsl(target_r, target_g, target_b, &th, &ts, &tl);
for (u32 i = 1; i < PXL8_FULLBRIGHT_START; i++) {
if (i >= PXL8_DYNAMIC_RANGE_START && i < dynamic_end) {
continue;
}
u32 c = palette[i];
u8 pr = c & 0xFF;
u8 pg = (c >> 8) & 0xFF;
u8 pb = (c >> 16) & 0xFF;
i32 ph, ps, pl;
rgb_to_hsl(pr, pg, pb, &ph, &ps, &pl);
i32 dh = th - ph;
if (dh > 180) dh -= 360;
if (dh < -180) dh += 360;
i32 ds = ts - ps;
i32 dl = tl - pl;
u32 dist = (u32)(dh * dh * 4 + ds * ds + dl * dl);
if (dist < best_dist) {
best_dist = dist;
best_idx = (u8)i;
if (dist == 0) break;
}
}
return best_idx;
}
void pxl8_colormap_generate(pxl8_colormap* cm, const u32* palette, const pxl8_level_tint* tint) {
if (!cm || !palette) return;
u8 dark_r, dark_g, dark_b;
if (tint && tint->tint_strength > 0.0f) {
f32 t = tint->tint_strength;
f32 inv = 1.0f - t;
dark_r = (u8)(tint->dark_r * inv + tint->tint_r * t);
dark_g = (u8)(tint->dark_g * inv + tint->tint_g * t);
dark_b = (u8)(tint->dark_b * inv + tint->tint_b * t);
} else if (tint) {
dark_r = tint->dark_r;
dark_g = tint->dark_g;
dark_b = tint->dark_b;
} else {
dark_r = dark_g = dark_b = 0;
}
for (u32 light = 0; light < PXL8_LIGHT_LEVELS; light++) {
f32 brightness = (f32)light / (f32)(PXL8_LIGHT_LEVELS - 1);
for (u32 pal_idx = 0; pal_idx < 256; pal_idx++) {
u8 result_idx;
if (pal_idx == PXL8_TRANSPARENT) {
result_idx = PXL8_TRANSPARENT;
} else if (pal_idx >= PXL8_FULLBRIGHT_START) {
result_idx = (u8)pal_idx;
} else {
u32 c = palette[pal_idx];
u8 r = c & 0xFF;
u8 g = (c >> 8) & 0xFF;
u8 b = (c >> 16) & 0xFF;
u8 target_r = (u8)(dark_r + (r - dark_r) * brightness);
u8 target_g = (u8)(dark_g + (g - dark_g) * brightness);
u8 target_b = (u8)(dark_b + (b - dark_b) * brightness);
result_idx = find_closest_color(palette, target_r, target_g, target_b);
}
cm->table[light * 256 + pal_idx] = result_idx;
}
}
}