refactor separate framework from game code, add demo3d

This commit is contained in:
asrael 2026-04-14 01:28:38 -05:00
parent 19ae869769
commit 40f5cdcaa5
92 changed files with 2665 additions and 6547 deletions

68
demo3d/server/build.rs Normal file
View file

@ -0,0 +1,68 @@
use std::env;
use std::path::PathBuf;
fn main() {
let manifest_dir = env::var("CARGO_MANIFEST_DIR").unwrap();
let root = PathBuf::from(&manifest_dir).join("../..");
let framework_src = root.join("src");
let game_client = root.join("demo3d/client");
println!("cargo:rerun-if-changed=../client/bsp/demo3d_bsp.h");
println!("cargo:rerun-if-changed=../client/protocol/demo3d_protocol.c");
println!("cargo:rerun-if-changed=../client/protocol/demo3d_protocol.h");
println!("cargo:rerun-if-changed=../client/sim/demo3d_sim.c");
println!("cargo:rerun-if-changed=../client/sim/demo3d_sim.h");
println!("cargo:rerun-if-changed=../../src/core/pxl8_log.c");
println!("cargo:rerun-if-changed=../../src/core/pxl8_log.h");
println!("cargo:rerun-if-changed=../../src/core/pxl8_types.h");
println!("cargo:rerun-if-changed=../../src/math/pxl8_math.c");
println!("cargo:rerun-if-changed=../../src/math/pxl8_math.h");
cc::Build::new()
.file(framework_src.join("core/pxl8_log.c"))
.file(framework_src.join("platform/pxl8_mem.c"))
.file(framework_src.join("math/pxl8_math.c"))
.file(framework_src.join("math/pxl8_noise.c"))
.file(game_client.join("sim/demo3d_sim.c"))
.include(framework_src.join("core"))
.include(framework_src.join("math"))
.include(framework_src.join("platform"))
.include(game_client.join("bsp"))
.include(game_client.join("net"))
.include(game_client.join("sim"))
.compile("pxl8");
let bindings = bindgen::Builder::default()
.header(framework_src.join("core/pxl8_log.h").to_str().unwrap())
.header(framework_src.join("math/pxl8_noise.h").to_str().unwrap())
.header(game_client.join("sim/demo3d_sim.h").to_str().unwrap())
.clang_arg(format!("-I{}", framework_src.join("core").display()))
.clang_arg(format!("-I{}", framework_src.join("math").display()))
.clang_arg(format!("-I{}", framework_src.join("platform").display()))
.clang_arg(format!("-I{}", game_client.join("bsp").display()))
.clang_arg(format!("-I{}", game_client.join("net").display()))
.clang_arg(format!("-I{}", game_client.join("sim").display()))
.blocklist_item("FP_NAN")
.blocklist_item("FP_INFINITE")
.blocklist_item("FP_ZERO")
.blocklist_item("FP_SUBNORMAL")
.blocklist_item("FP_NORMAL")
.blocklist_type("pxl8_vec2")
.blocklist_type("pxl8_vec3")
.blocklist_type("pxl8_vec4")
.blocklist_type("pxl8_mat4")
.blocklist_item(".*_simd.*")
.blocklist_item("PXL8_SIMD.*")
.blocklist_type("__m128.*")
.blocklist_type(".*32x4_t|.*16x8_t")
.raw_line("pub use crate::math::{pxl8_vec2, pxl8_vec3, pxl8_vec4, pxl8_mat4};")
.use_core()
.rustified_enum(".*")
.generate()
.expect("Unable to generate bindings");
let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
bindings
.write_to_file(out_path.join("bindings.rs"))
.expect("Couldn't write bindings");
}