refactor separate framework from game code, add demo3d

This commit is contained in:
asrael 2026-04-14 01:28:38 -05:00
parent 19ae869769
commit 40f5cdcaa5
92 changed files with 2665 additions and 6547 deletions

40
demo3d/server/Cargo.toml Normal file
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[package]
name = "demo3d-server"
version = "0.1.0"
edition = "2024"
[lib]
name = "demo3d_server"
[build-dependencies]
bindgen = "0.72"
cc = "1.2"
[dependencies]
libc = { version = "0.2", default-features = false }
libm = { version = "0.2", default-features = false }
[target.'cfg(windows)'.dependencies]
windows-sys = { version = "0.61", default-features = false, features = [
"Win32_System_Memory",
"Win32_System_Performance",
"Win32_System_Threading",
"Win32_Networking_WinSock",
] }
[[bin]]
name = "demo3d-server"
path = "src/main.rs"
[profile.dev]
opt-level = 2
panic = "abort"
[profile.dev.package."*"]
opt-level = 3
[profile.release]
panic = "abort"
lto = true
codegen-units = 1
strip = true