refactor separate framework from game code, add demo3d
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19ae869769
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92 changed files with 2665 additions and 6547 deletions
162
demo3d/client/bsp/demo3d_bsp.h
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162
demo3d/client/bsp/demo3d_bsp.h
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#pragma once
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#include "pxl8_math.h"
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#include "pxl8_types.h"
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typedef struct demo3d_bsp_edge {
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u16 vertex[2];
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} demo3d_bsp_edge;
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typedef struct demo3d_bsp_face {
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u32 first_edge;
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u32 lightmap_offset;
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u16 num_edges;
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u16 plane_id;
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u16 side;
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u8 styles[4];
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u16 material_id;
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pxl8_vec3 aabb_min;
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pxl8_vec3 aabb_max;
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} demo3d_bsp_face;
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typedef struct demo3d_bsp_leaf {
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u8 ambient_level[4];
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i32 contents;
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u16 first_marksurface;
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i16 maxs[3];
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i16 mins[3];
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u16 num_marksurfaces;
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i32 visofs;
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} demo3d_bsp_leaf;
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typedef struct demo3d_bsp_model {
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i32 first_face;
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i32 headnode[4];
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f32 maxs[3];
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f32 mins[3];
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i32 num_faces;
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pxl8_vec3 origin;
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i32 visleafs;
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} demo3d_bsp_model;
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typedef struct demo3d_bsp_node {
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i32 children[2];
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u16 first_face;
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i16 maxs[3];
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i16 mins[3];
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u16 num_faces;
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u32 plane_id;
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} demo3d_bsp_node;
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typedef struct demo3d_bsp_plane {
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f32 dist;
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pxl8_vec3 normal;
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i32 type;
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} demo3d_bsp_plane;
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typedef struct demo3d_bsp_vertex {
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pxl8_vec3 position;
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} demo3d_bsp_vertex;
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typedef struct demo3d_bsp_lightmap {
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u8 color[3];
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u8 height;
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u32 offset;
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u8 width;
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} demo3d_bsp_lightmap;
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typedef struct demo3d_bsp_lightmap_sample {
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u8 b;
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u8 g;
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u8 r;
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} demo3d_bsp_lightmap_sample;
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typedef struct demo3d_bsp_pvs {
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u8* data;
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u32 size;
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} demo3d_bsp_pvs;
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typedef struct demo3d_bsp_portal {
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f32 x0, z0;
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f32 x1, z1;
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u32 target_leaf;
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} demo3d_bsp_portal;
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typedef struct demo3d_bsp_cell_portals {
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demo3d_bsp_portal portals[4];
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u8 num_portals;
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} demo3d_bsp_cell_portals;
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typedef struct demo3d_bsp {
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demo3d_bsp_cell_portals* cell_portals;
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demo3d_bsp_edge* edges;
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demo3d_bsp_face* faces;
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demo3d_bsp_leaf* leafs;
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u8* lightdata;
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demo3d_bsp_lightmap* lightmaps;
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u16* marksurfaces;
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demo3d_bsp_model* models;
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demo3d_bsp_node* nodes;
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demo3d_bsp_plane* planes;
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i32* surfedges;
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u32* vertex_lights;
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demo3d_bsp_vertex* vertices;
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u8* visdata;
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f32* heightfield;
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u32 lightdata_size;
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u32 num_cell_portals;
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u32 num_edges;
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u32 num_faces;
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u32 num_leafs;
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u32 num_lightmaps;
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u32 num_marksurfaces;
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u32 num_models;
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u32 num_nodes;
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u32 num_planes;
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u32 num_surfedges;
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u32 num_vertex_lights;
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u32 num_vertices;
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u32 num_heightfield;
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f32 heightfield_ox;
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f32 heightfield_oz;
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f32 heightfield_cell_size;
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u16 heightfield_w;
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u16 heightfield_h;
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u32 visdata_size;
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f32 bounds_min_x;
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f32 bounds_min_z;
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f32 bounds_max_x;
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f32 bounds_max_z;
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} demo3d_bsp;
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#ifdef __cplusplus
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extern "C" {
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#endif
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demo3d_bsp_pvs demo3d_bsp_decompress_pvs(const demo3d_bsp* bsp, i32 leaf);
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void demo3d_bsp_destroy(demo3d_bsp* bsp);
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u32 demo3d_bsp_face_count(const demo3d_bsp* bsp);
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pxl8_vec3 demo3d_bsp_face_normal(const demo3d_bsp* bsp, u32 face_id);
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void demo3d_bsp_face_set_material(demo3d_bsp* bsp, u32 face_id, u16 material_id);
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i32 demo3d_bsp_find_leaf(const demo3d_bsp* bsp, pxl8_vec3 pos);
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bool demo3d_bsp_is_leaf_visible(const demo3d_bsp* bsp, i32 leaf_from, i32 leaf_to);
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demo3d_bsp_lightmap demo3d_bsp_lightmap_mapped(u8 width, u8 height, u32 offset);
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demo3d_bsp_lightmap demo3d_bsp_lightmap_uniform(u8 r, u8 g, u8 b);
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pxl8_result demo3d_bsp_load(const char* path, demo3d_bsp* bsp);
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void demo3d_bsp_pvs_destroy(demo3d_bsp_pvs* pvs);
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bool demo3d_bsp_pvs_is_visible(const demo3d_bsp_pvs* pvs, i32 leaf);
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u8 demo3d_bsp_light_at(const demo3d_bsp* bsp, f32 x, f32 y, f32 z, u8 ambient);
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demo3d_bsp_lightmap_sample demo3d_bsp_sample_lightmap(const demo3d_bsp* bsp, u32 face_idx, f32 u, f32 v);
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#ifdef __cplusplus
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}
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#endif
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