major gfx refactor from fixed function to shader based
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58 changed files with 3681 additions and 2982 deletions
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@ -9,12 +9,11 @@ extern "C" {
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#endif
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typedef struct pxl8_vxl_render_state {
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bool wireframe;
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u8 _unused;
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} pxl8_vxl_render_state;
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pxl8_vxl_render_state* pxl8_vxl_render_state_create(void);
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void pxl8_vxl_render_state_destroy(pxl8_vxl_render_state* state);
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void pxl8_vxl_set_wireframe(pxl8_vxl_render_state* state, bool wireframe);
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typedef struct pxl8_vxl_mesh_config {
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bool ambient_occlusion;
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