major gfx refactor from fixed function to shader based
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58 changed files with 3681 additions and 2982 deletions
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@ -31,10 +31,8 @@ typedef struct pxl8_gfx_material {
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bool dither;
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bool double_sided;
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bool dynamic_lighting;
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bool emissive;
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bool per_pixel;
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bool vertex_color_passthrough;
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bool wireframe;
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f32 emissive_intensity;
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} pxl8_gfx_material;
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typedef struct pxl8_vertex {
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