major gfx refactor from fixed function to shader based

This commit is contained in:
asrael 2026-02-02 17:48:25 -06:00
parent 0c0aa792c1
commit 40b385607d
58 changed files with 3681 additions and 2982 deletions

View file

@ -31,10 +31,8 @@ typedef struct pxl8_gfx_material {
bool dither;
bool double_sided;
bool dynamic_lighting;
bool emissive;
bool per_pixel;
bool vertex_color_passthrough;
bool wireframe;
f32 emissive_intensity;
} pxl8_gfx_material;
typedef struct pxl8_vertex {