major gfx refactor
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parent
0c0aa792c1
commit
3c3e961995
58 changed files with 3681 additions and 2982 deletions
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@ -2,8 +2,7 @@ local anim = require("pxl8.anim")
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local bytes = require("pxl8.bytes")
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local core = require("pxl8.core")
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local effects = require("pxl8.effects")
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local gfx2d = require("pxl8.gfx2d")
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local gfx3d = require("pxl8.gfx3d")
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local gfx = require("pxl8.gfx")
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local gui = require("pxl8.gui")
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local input = require("pxl8.input")
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local math = require("pxl8.math")
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@ -44,25 +43,27 @@ pxl8.set_palette = core.set_palette
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pxl8.set_palette_rgb = core.set_palette_rgb
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pxl8.update_palette_deps = core.update_palette_deps
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pxl8.clear = gfx2d.clear
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pxl8.pixel = gfx2d.pixel
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pxl8.line = gfx2d.line
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pxl8.rect = gfx2d.rect
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pxl8.rect_fill = gfx2d.rect_fill
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pxl8.circle = gfx2d.circle
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pxl8.circle_fill = gfx2d.circle_fill
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pxl8.text = gfx2d.text
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pxl8.sprite = gfx2d.sprite
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pxl8.load_palette = gfx2d.load_palette
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pxl8.load_sprite = gfx2d.load_sprite
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pxl8.create_texture = gfx2d.create_texture
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pxl8.gfx_color_ramp = gfx2d.color_ramp
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pxl8.gfx_fade_palette = gfx2d.fade_palette
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pxl8.gfx_cycle_palette = gfx2d.cycle_palette
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pxl8.add_palette_cycle = gfx2d.add_palette_cycle
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pxl8.remove_palette_cycle = gfx2d.remove_palette_cycle
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pxl8.set_palette_cycle_speed = gfx2d.set_palette_cycle_speed
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pxl8.clear_palette_cycles = gfx2d.clear_palette_cycles
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pxl8.clear = gfx.clear
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pxl8.pixel = gfx.pixel
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pxl8.line = gfx.line
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pxl8.rect = gfx.rect
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pxl8.rect_fill = gfx.rect_fill
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pxl8.circle = gfx.circle
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pxl8.circle_fill = gfx.circle_fill
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pxl8.text = gfx.text
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pxl8.sprite = gfx.sprite
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pxl8.load_palette = gfx.load_palette
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pxl8.load_sprite = gfx.load_sprite
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pxl8.create_texture = gfx.create_texture
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pxl8.gfx_color_ramp = gfx.color_ramp
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pxl8.gfx_fade_palette = gfx.fade_palette
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pxl8.gfx_cycle_palette = gfx.cycle_palette
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pxl8.add_palette_cycle = gfx.add_palette_cycle
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pxl8.remove_palette_cycle = gfx.remove_palette_cycle
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pxl8.set_palette_cycle_speed = gfx.set_palette_cycle_speed
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pxl8.clear_palette_cycles = gfx.clear_palette_cycles
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pxl8.push_target = gfx.push_target
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pxl8.pop_target = gfx.pop_target
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pxl8.key_down = input.key_down
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pxl8.key_pressed = input.key_pressed
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@ -86,26 +87,23 @@ pxl8.create_anim_from_ase = anim.Anim.from_ase
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pxl8.bounds = math.bounds
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pxl8.Camera3D = gfx3d.Camera3D
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pxl8.Material = gfx3d.Material
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pxl8.Mesh = gfx3d.Mesh
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pxl8.begin_frame_3d = gfx3d.begin_frame
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pxl8.clear_3d = gfx3d.clear
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pxl8.clear_depth = gfx3d.clear_depth
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pxl8.create_camera_3d = gfx3d.Camera3D.new
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pxl8.create_material = gfx3d.create_material
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pxl8.create_mesh = gfx3d.Mesh.new
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pxl8.create_vec3_array = gfx3d.create_vec3_array
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pxl8.draw_line_3d = gfx3d.draw_line
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pxl8.draw_mesh = gfx3d.draw_mesh
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pxl8.end_frame_3d = gfx3d.end_frame
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pxl8.project_points = gfx3d.project_points
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pxl8.Camera3D = gfx.Camera3D
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pxl8.Material = gfx.Material
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pxl8.Mesh = gfx.Mesh
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pxl8.begin_frame_3d = gfx.begin_frame_3d
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pxl8.clear_3d = gfx.clear_3d
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pxl8.clear_depth = gfx.clear_depth
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pxl8.create_camera_3d = gfx.Camera3D.new
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pxl8.create_material = gfx.create_material
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pxl8.create_mesh = gfx.Mesh.new
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pxl8.create_vec3_array = gfx.create_vec3_array
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pxl8.draw_line_3d = gfx.draw_line_3d
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pxl8.draw_mesh = gfx.draw_mesh
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pxl8.end_frame_3d = gfx.end_frame_3d
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pxl8.project_points = gfx.project_points
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pxl8.set_wireframe = gfx.set_wireframe
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pxl8.get_wireframe = gfx.get_wireframe
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pxl8.GLOW_CIRCLE = effects.GLOW_CIRCLE
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pxl8.GLOW_DIAMOND = effects.GLOW_DIAMOND
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pxl8.GLOW_SHAFT = effects.GLOW_SHAFT
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pxl8.Glows = effects.Glows
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pxl8.create_glows = effects.Glows.new
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pxl8.Lights = effects.Lights
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pxl8.create_lights = effects.Lights.new
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