major gfx refactor

This commit is contained in:
asrael 2026-02-02 17:48:25 -06:00
parent 0c0aa792c1
commit 3c3e961995
58 changed files with 3681 additions and 2982 deletions

View file

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#include "pxl8_shader_registry.h"
#include <string.h>
extern u8 pxl8_shader_lit(pxl8_shader_ctx* ctx, const pxl8_shader_bindings* bindings, const pxl8_shader_uniforms* uniforms);
extern u8 pxl8_shader_unlit(pxl8_shader_ctx* ctx, const pxl8_shader_bindings* bindings, const pxl8_shader_uniforms* uniforms);
void pxl8_shader_registry_init(void) {}
void pxl8_shader_registry_reload(void) {}
pxl8_shader_fn pxl8_shader_registry_get(const char* name) {
if (strcmp(name, "lit") == 0) return (pxl8_shader_fn)pxl8_shader_lit;
if (strcmp(name, "unlit") == 0) return (pxl8_shader_fn)pxl8_shader_unlit;
return NULL;
}