improve sw renderer
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415d424057
commit
39ee0fefb7
89 changed files with 9380 additions and 2307 deletions
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@ -17,8 +17,15 @@ typedef enum pxl8_blend_mode {
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PXL8_BLEND_ADDITIVE,
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} pxl8_blend_mode;
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typedef struct pxl8_material {
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typedef struct pxl8_gfx_material {
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char name[16];
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pxl8_vec3 u_axis;
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pxl8_vec3 v_axis;
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f32 u_offset;
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f32 v_offset;
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u32 texture_id;
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u32 lightmap_id;
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u8 alpha;
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u8 blend_mode;
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bool dither;
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@ -26,13 +33,15 @@ typedef struct pxl8_material {
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bool dynamic_lighting;
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bool per_pixel;
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bool vertex_color_passthrough;
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bool wireframe;
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f32 emissive_intensity;
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} pxl8_material;
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} pxl8_gfx_material;
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typedef struct pxl8_vertex {
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pxl8_vec3 position;
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pxl8_vec3 normal;
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f32 u, v;
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f32 lu, lv;
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u8 color;
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u8 light;
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u8 _pad[2];
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@ -62,62 +71,6 @@ static inline u32 pxl8_mesh_triangle_count(const pxl8_mesh* mesh) {
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return mesh->index_count / 3;
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}
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static inline pxl8_material pxl8_material_create(u32 texture_id) {
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return (pxl8_material){
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.texture_id = texture_id,
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.alpha = 255,
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.blend_mode = PXL8_BLEND_OPAQUE,
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.dither = true,
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.double_sided = false,
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.dynamic_lighting = false,
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.per_pixel = false,
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.vertex_color_passthrough = false,
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.emissive_intensity = 0.0f,
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};
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}
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static inline pxl8_material pxl8_material_with_alpha(pxl8_material m, u8 alpha) {
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m.alpha = alpha;
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if (alpha < 255 && m.blend_mode == PXL8_BLEND_OPAQUE) {
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m.blend_mode = PXL8_BLEND_ALPHA;
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}
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return m;
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}
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static inline pxl8_material pxl8_material_with_blend(pxl8_material m, pxl8_blend_mode mode) {
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m.blend_mode = mode;
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return m;
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}
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static inline pxl8_material pxl8_material_with_double_sided(pxl8_material m) {
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m.double_sided = true;
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return m;
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}
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static inline pxl8_material pxl8_material_with_emissive(pxl8_material m, f32 intensity) {
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m.emissive_intensity = intensity;
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return m;
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}
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static inline pxl8_material pxl8_material_with_lighting(pxl8_material m) {
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m.dynamic_lighting = true;
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return m;
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}
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static inline pxl8_material pxl8_material_with_no_dither(pxl8_material m) {
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m.dither = false;
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return m;
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}
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static inline pxl8_material pxl8_material_with_passthrough(pxl8_material m) {
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m.vertex_color_passthrough = true;
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return m;
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}
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static inline pxl8_material pxl8_material_with_per_pixel(pxl8_material m) {
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m.per_pixel = true;
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return m;
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}
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#ifdef __cplusplus
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}
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