refactor: reorganize pxl8 into client/src/ module structure

- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
This commit is contained in:
asrael 2026-01-12 21:46:31 -06:00
parent 272e0bc615
commit 39b604b333
106 changed files with 6078 additions and 3715 deletions

View file

@ -1,38 +0,0 @@
#pragma once
#include "pxl8_gfx.h"
#include "pxl8_types.h"
typedef struct pxl8_autotile_rule pxl8_autotile_rule;
typedef struct pxl8_tile_animation pxl8_tile_animation;
typedef struct pxl8_tile_properties pxl8_tile_properties;
typedef struct pxl8_tilesheet pxl8_tilesheet;
#ifdef __cplusplus
extern "C" {
#endif
pxl8_tilesheet* pxl8_tilesheet_create(u32 tile_size);
void pxl8_tilesheet_destroy(pxl8_tilesheet* tilesheet);
u16 pxl8_tilesheet_get_animated_frame(const pxl8_tilesheet* tilesheet, u16 tile_id);
const pxl8_tile_properties* pxl8_tilesheet_get_tile_property(const pxl8_tilesheet* tilesheet, u16 tile_id);
u32 pxl8_tilesheet_get_tile_size(const pxl8_tilesheet* tilesheet);
bool pxl8_tilesheet_is_tile_valid(const pxl8_tilesheet* tilesheet, u16 tile_id);
pxl8_result pxl8_tilesheet_set_tile_pixels(pxl8_tilesheet* tilesheet, u16 tile_id, const u8* pixels);
void pxl8_tilesheet_set_tile_property(pxl8_tilesheet* tilesheet, u16 tile_id, const pxl8_tile_properties* props);
pxl8_result pxl8_tilesheet_load(pxl8_tilesheet* tilesheet, const char* filepath, pxl8_gfx* gfx);
void pxl8_tilesheet_ref(pxl8_tilesheet* tilesheet);
void pxl8_tilesheet_unref(pxl8_tilesheet* tilesheet);
pxl8_result pxl8_tilesheet_add_animation(pxl8_tilesheet* tilesheet, u16 base_tile_id, const u16* frames, u16 frame_count, f32 frame_duration);
pxl8_result pxl8_tilesheet_add_autotile_rule(pxl8_tilesheet* tilesheet, u16 base_tile_id, u8 neighbor_mask, u16 result_tile_id);
u16 pxl8_tilesheet_apply_autotile(const pxl8_tilesheet* tilesheet, u16 base_tile_id, u8 neighbors);
void pxl8_tilesheet_render_tile(const pxl8_tilesheet* tilesheet, pxl8_gfx* gfx, u16 tile_id, i32 x, i32 y, u8 flags);
void pxl8_tilesheet_update_animations(pxl8_tilesheet* tilesheet, f32 delta_time);
#ifdef __cplusplus
}
#endif