refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
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106 changed files with 6078 additions and 3715 deletions
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#pragma once
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#include "pxl8_gfx.h"
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#include "pxl8_types.h"
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typedef struct pxl8_autotile_rule pxl8_autotile_rule;
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typedef struct pxl8_tile_animation pxl8_tile_animation;
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typedef struct pxl8_tile_properties pxl8_tile_properties;
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typedef struct pxl8_tilesheet pxl8_tilesheet;
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#ifdef __cplusplus
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extern "C" {
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#endif
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pxl8_tilesheet* pxl8_tilesheet_create(u32 tile_size);
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void pxl8_tilesheet_destroy(pxl8_tilesheet* tilesheet);
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u16 pxl8_tilesheet_get_animated_frame(const pxl8_tilesheet* tilesheet, u16 tile_id);
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const pxl8_tile_properties* pxl8_tilesheet_get_tile_property(const pxl8_tilesheet* tilesheet, u16 tile_id);
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u32 pxl8_tilesheet_get_tile_size(const pxl8_tilesheet* tilesheet);
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bool pxl8_tilesheet_is_tile_valid(const pxl8_tilesheet* tilesheet, u16 tile_id);
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pxl8_result pxl8_tilesheet_set_tile_pixels(pxl8_tilesheet* tilesheet, u16 tile_id, const u8* pixels);
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void pxl8_tilesheet_set_tile_property(pxl8_tilesheet* tilesheet, u16 tile_id, const pxl8_tile_properties* props);
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pxl8_result pxl8_tilesheet_load(pxl8_tilesheet* tilesheet, const char* filepath, pxl8_gfx* gfx);
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void pxl8_tilesheet_ref(pxl8_tilesheet* tilesheet);
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void pxl8_tilesheet_unref(pxl8_tilesheet* tilesheet);
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pxl8_result pxl8_tilesheet_add_animation(pxl8_tilesheet* tilesheet, u16 base_tile_id, const u16* frames, u16 frame_count, f32 frame_duration);
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pxl8_result pxl8_tilesheet_add_autotile_rule(pxl8_tilesheet* tilesheet, u16 base_tile_id, u8 neighbor_mask, u16 result_tile_id);
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u16 pxl8_tilesheet_apply_autotile(const pxl8_tilesheet* tilesheet, u16 base_tile_id, u8 neighbors);
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void pxl8_tilesheet_render_tile(const pxl8_tilesheet* tilesheet, pxl8_gfx* gfx, u16 tile_id, i32 x, i32 y, u8 flags);
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void pxl8_tilesheet_update_animations(pxl8_tilesheet* tilesheet, f32 delta_time);
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#ifdef __cplusplus
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}
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#endif
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