refactor: reorganize pxl8 into client/src/ module structure

- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
This commit is contained in:
asrael 2026-01-12 21:46:31 -06:00
parent 272e0bc615
commit 39b604b333
106 changed files with 6078 additions and 3715 deletions

View file

@ -1,41 +1,41 @@
(local pxl8 (require :pxl8))
(var world nil)
(local bob-amount 4.0)
(local bob-speed 8.0)
(local cam-smoothing 0.25)
(local cell-size 64)
(local cursor-sensitivity 0.008)
(local gravity -800)
(local grid-size 64)
(local ground-y 64)
(local jump-force 175)
(local land-recovery-speed 20)
(local land-squash-amount -4)
(local max-pitch 1.5)
(local move-speed 200)
(local turn-speed 2.0)
(var auto-run? false)
(var auto-run-cancel-key nil)
(var bob-time 0)
(var cam-pitch 0)
(var cam-x 1000)
(var cam-y 64)
(var cam-yaw 0)
(var cam-z 1000)
(var camera nil)
(var cursor-look? true)
(var grounded? true)
(var land-squash 0)
(var smooth-cam-x 1000)
(var smooth-cam-z 1000)
(local cam-smoothing 0.25)
(local bob-amount 4.0)
(local bob-speed 8.0)
(var bob-time 0)
(local cell-size 64)
(local cursor-sensitivity 0.008)
(local gravity -800)
(local grid-size 64)
(var grounded? true)
(local ground-y 64)
(local jump-force 175)
(local land-recovery-speed 20)
(local land-squash-amount -4)
(var land-squash 0)
(local max-pitch 1.5)
(local move-speed 200)
(local turn-speed 2.0)
(var velocity-y 0)
(var world nil)
(fn init []
(set world (pxl8.world_new))
(let [result (pxl8.world_generate world {
(set camera (pxl8.create_camera_3d))
(set world (pxl8.create_world))
(let [result (world:generate {
:type pxl8.PROCGEN_ROOMS
:width 64
:height 64
@ -61,7 +61,7 @@
:height 64
:base_color 4})]
(let [result (pxl8.world_apply_textures world [
(let [result (world:apply_textures [
{:name "floor"
:texture_id floor-tex
:rule (fn [normal] (> normal.y 0.7))}
@ -86,7 +86,7 @@
(when (and auto-run-cancel-key (not (pxl8.key_down auto-run-cancel-key)))
(set auto-run-cancel-key nil))
(when (pxl8.world_is_loaded world)
(when (world:is_loaded)
(let [forward-x (- (math.sin cam-yaw))
forward-z (- (math.cos cam-yaw))
right-x (math.cos cam-yaw)
@ -124,7 +124,7 @@
(when (and (>= new-x 0) (<= new-x grid-max)
(>= new-z 0) (<= new-z grid-max))
(let [(resolved-x resolved-y resolved-z) (pxl8.world_resolve_collision world cam-x cam-y cam-z new-x cam-y new-z 5)]
(let [(resolved-x resolved-y resolved-z) (world:resolve_collision cam-x cam-y cam-z new-x cam-y new-z 5)]
(set cam-x resolved-x)
(set cam-z resolved-z)))
@ -176,31 +176,36 @@
(fn frame []
(pxl8.clear 0)
(when (pxl8.world_is_loaded world)
(when (not camera)
(pxl8.error "camera is nil!"))
(when (not world)
(pxl8.error "world is nil!"))
(when (and world (not (world:is_loaded)))
(pxl8.text "World not loaded yet..." 5 30 12))
(when (and camera world (world:is_loaded))
(let [bob-offset (* (math.sin bob-time) bob-amount)
eye-y (+ cam-y bob-offset land-squash)
forward-x (- (math.sin cam-yaw))
forward-z (- (math.cos cam-yaw))
target-x (+ smooth-cam-x forward-x)
target-y (+ eye-y (math.sin cam-pitch))
target-z (+ smooth-cam-z forward-z)]
target-z (+ smooth-cam-z forward-z)
aspect (/ (pxl8.get_width) (pxl8.get_height))]
(pxl8.clear_zbuffer)
(pxl8.set_backface_culling true)
(pxl8.set_wireframe false)
(camera:lookat [smooth-cam-x eye-y smooth-cam-z]
[target-x target-y target-z]
[0 1 0])
(camera:set_perspective 1.047 aspect 1.0 4096.0)
(let [aspect (/ (pxl8.get_width) (pxl8.get_height))
fov 1.047]
(pxl8.set_projection (pxl8.mat4_perspective fov aspect 1.0 4096.0)))
(pxl8.begin_frame_3d camera)
(pxl8.clear_depth)
(pxl8.set_view (pxl8.mat4_lookat
[smooth-cam-x eye-y smooth-cam-z]
[target-x target-y target-z]
[0 1 0]))
(world:render [smooth-cam-x eye-y smooth-cam-z])
(pxl8.set_model (pxl8.mat4_identity))
(pxl8.world_render world [smooth-cam-x eye-y smooth-cam-z])
(pxl8.end_frame_3d)
(let [cx (/ (pxl8.get_width) 2)
cy (/ (pxl8.get_height) 2)