refactor: reorganize pxl8 into client/src/ module structure

- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
This commit is contained in:
asrael 2026-01-12 21:46:31 -06:00
parent 272e0bc615
commit 39b604b333
106 changed files with 6078 additions and 3715 deletions

View file

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#pragma once
#include "pxl8_gfx.h"
#include "pxl8_types.h"
typedef struct {
i32 cursor_x;
i32 cursor_y;
bool cursor_down;
bool cursor_clicked;
u32 hot_id;
u32 active_id;
} pxl8_gui_state;
#ifdef __cplusplus
extern "C" {
#endif
pxl8_gui_state* pxl8_gui_state_create(void);
void pxl8_gui_state_destroy(pxl8_gui_state* state);
void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y);
bool pxl8_gui_is_hovering(const pxl8_gui_state* state);
void pxl8_gui_begin_frame(pxl8_gui_state* state);
void pxl8_gui_end_frame(pxl8_gui_state* state);
void pxl8_gui_cursor_down(pxl8_gui_state* state);
void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y);
void pxl8_gui_cursor_up(pxl8_gui_state* state);
bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label);
void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color);
void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title);
#ifdef __cplusplus
}
#endif