refactor: reorganize pxl8 into client/src/ module structure

- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
This commit is contained in:
asrael 2026-01-12 21:46:31 -06:00
parent 272e0bc615
commit 39b604b333
106 changed files with 6078 additions and 3715 deletions

133
client/src/game/pxl8_gui.c Normal file
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#include "pxl8_gui.h"
#include <stdlib.h>
#include <string.h>
#include "pxl8_gfx.h"
pxl8_gui_state* pxl8_gui_state_create(void) {
pxl8_gui_state* state = (pxl8_gui_state*)malloc(sizeof(pxl8_gui_state));
if (!state) return NULL;
memset(state, 0, sizeof(pxl8_gui_state));
return state;
}
void pxl8_gui_state_destroy(pxl8_gui_state* state) {
if (!state) return;
free(state);
}
void pxl8_gui_begin_frame(pxl8_gui_state* state) {
if (!state) return;
state->hot_id = 0;
}
void pxl8_gui_end_frame(pxl8_gui_state* state) {
if (!state) return;
if (!state->cursor_down) {
state->active_id = 0;
}
state->cursor_clicked = false;
}
void pxl8_gui_cursor_move(pxl8_gui_state* state, i32 x, i32 y) {
if (!state) return;
state->cursor_x = x;
state->cursor_y = y;
}
void pxl8_gui_cursor_down(pxl8_gui_state* state) {
if (!state) return;
state->cursor_down = true;
}
void pxl8_gui_cursor_up(pxl8_gui_state* state) {
if (!state) return;
state->cursor_down = false;
state->cursor_clicked = true;
}
static bool is_cursor_over(const pxl8_gui_state* state, i32 x, i32 y, i32 w, i32 h) {
return state->cursor_x >= x && state->cursor_x < (x + w) &&
state->cursor_y >= y && state->cursor_y < (y + h);
}
bool pxl8_gui_button(pxl8_gui_state* state, pxl8_gfx* gfx, u32 id, i32 x, i32 y, i32 w, i32 h, const char* label) {
if (!state || !gfx || !label) return false;
bool cursor_over = is_cursor_over(state, x, y, w, h);
bool is_hot = (state->hot_id == id);
bool is_active = (state->active_id == id);
if (cursor_over) {
state->hot_id = id;
}
if (cursor_over && state->cursor_down && state->active_id == 0) {
state->active_id = id;
}
bool clicked = is_active && state->cursor_clicked && cursor_over;
if (clicked) {
state->active_id = 0;
}
u8 bg_color;
u8 border_color;
i32 offset_x = 0;
i32 offset_y = 0;
if (is_active) {
bg_color = 4;
border_color = 3;
offset_x = 1;
offset_y = 1;
} else if (is_hot || cursor_over) {
bg_color = 4;
border_color = 8;
} else {
bg_color = 3;
border_color = 4;
}
pxl8_2d_rect_fill(gfx, x, y, w, h, bg_color);
pxl8_2d_rect(gfx, x, y, w, h, border_color);
i32 text_len = (i32)strlen(label);
i32 text_x = x + (w / 2) - ((text_len * 8) / 2) + offset_x;
i32 text_y = y + (h / 2) - 5 + offset_y;
pxl8_2d_text(gfx, label, text_x, text_y, 6);
return clicked;
}
void pxl8_gui_window(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, const char* title) {
if (!gfx || !title) return;
pxl8_2d_rect_fill(gfx, x, y, w, 28, 1);
pxl8_2d_rect_fill(gfx, x, y + 28, w, h - 28, 2);
pxl8_2d_rect(gfx, x, y, w, h, 4);
pxl8_2d_rect_fill(gfx, x, y + 28, w, 1, 4);
i32 title_x = x + 10;
i32 title_y = y + (28 / 2) - 5;
pxl8_2d_text(gfx, title, title_x, title_y, 8);
}
void pxl8_gui_label(pxl8_gfx* gfx, i32 x, i32 y, const char* text, u8 color) {
if (!gfx || !text) return;
pxl8_2d_text(gfx, text, x, y, color);
}
bool pxl8_gui_is_hovering(const pxl8_gui_state* state) {
if (!state) return false;
return state->hot_id != 0;
}
void pxl8_gui_get_cursor_pos(const pxl8_gui_state* state, i32* x, i32* y) {
if (!state) return;
if (x) *x = state->cursor_x;
if (y) *y = state->cursor_y;
}