refactor: reorganize pxl8 into client/src/ module structure
- core/: main entry, types, logging, I/O, RNG - asset/: ase loader, cart, save, embed - gfx/: graphics, animation, atlas, fonts, tilemap, transitions - sfx/: audio - script/: lua/fennel runtime, REPL - hal/: platform abstraction (SDL3) - world/: BSP, world, procedural gen - math/: math utilities - game/: GUI, replay - lua/: Lua API modules
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106 changed files with 6078 additions and 3715 deletions
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client/src/core/pxl8_rng.h
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client/src/core/pxl8_rng.h
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#pragma once
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#include "pxl8_types.h"
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typedef struct pxl8_rng {
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u32 state;
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} pxl8_rng;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void pxl8_rng_seed(pxl8_rng* rng, u32 seed);
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u32 pxl8_rng_next(pxl8_rng* rng);
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f32 pxl8_rng_f32(pxl8_rng* rng);
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i32 pxl8_rng_range(pxl8_rng* rng, i32 min, i32 max);
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#ifdef __cplusplus
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}
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#endif
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