refactor: reorganize pxl8 into client/src/ module structure

- core/: main entry, types, logging, I/O, RNG
- asset/: ase loader, cart, save, embed
- gfx/: graphics, animation, atlas, fonts, tilemap, transitions
- sfx/: audio
- script/: lua/fennel runtime, REPL
- hal/: platform abstraction (SDL3)
- world/: BSP, world, procedural gen
- math/: math utilities
- game/: GUI, replay
- lua/: Lua API modules
This commit is contained in:
asrael 2026-01-12 21:46:31 -06:00
parent 272e0bc615
commit 39b604b333
106 changed files with 6078 additions and 3715 deletions

View file

@ -0,0 +1,18 @@
#pragma once
#include <string.h>
#ifndef pxl8_min
#define pxl8_min(a, b) ((a) < (b) ? (a) : (b))
#endif
#ifndef pxl8_max
#define pxl8_max(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef pxl8_strncpy
#define pxl8_strncpy(dst, src, size) do { \
strncpy((dst), (src), (size) - 1); \
(dst)[(size) - 1] = '\0'; \
} while (0)
#endif