refactor atlas implementation

This commit is contained in:
asrael 2025-10-05 16:25:17 -05:00
parent 6008ebf5ed
commit 2d1ae9578b
12 changed files with 825 additions and 261 deletions

View file

@ -8,6 +8,17 @@
(var wireframe true)
(var time 0)
(var zoom 5.0)
(var texture-id nil)
(var use-texture false)
(var affine false)
(var texture-initialized false)
(fn init-texture []
(when (not texture-initialized)
(pxl8.load_palette "sprites/pxl8_logo.ase")
(set texture-id (pxl8.load_sprite "sprites/pxl8_logo.ase"))
(pxl8.upload_atlas)
(set texture-initialized true)))
(fn make-cube-vertices []
[[-1 -1 -1] [1 -1 -1] [1 1 -1] [-1 1 -1]
@ -21,6 +32,20 @@
[3 2 6] [3 6 7]
[4 5 1] [4 1 0]])
(fn make-cube-faces-with-uvs []
[{:tri [0 1 2] :uvs [[0 0] [1 0] [1 1]]}
{:tri [0 2 3] :uvs [[0 0] [1 1] [0 1]]}
{:tri [1 5 6] :uvs [[0 0] [1 0] [1 1]]}
{:tri [1 6 2] :uvs [[0 0] [1 1] [0 1]]}
{:tri [5 4 7] :uvs [[0 0] [1 0] [1 1]]}
{:tri [5 7 6] :uvs [[0 0] [1 1] [0 1]]}
{:tri [4 0 3] :uvs [[0 0] [1 0] [1 1]]}
{:tri [4 3 7] :uvs [[0 0] [1 1] [0 1]]}
{:tri [3 2 6] :uvs [[0 0] [1 0] [1 1]]}
{:tri [3 6 7] :uvs [[0 0] [1 1] [0 1]]}
{:tri [4 5 1] :uvs [[0 0] [1 0] [1 1]]}
{:tri [4 1 0] :uvs [[0 0] [1 1] [0 1]]}])
(fn get-face-color [face-idx]
(let [colors [12 22 30 16 28 20]]
(. colors (+ 1 (% face-idx 6)))))
@ -43,10 +68,16 @@
(when (pxl8.key_pressed " ")
(set wireframe (not wireframe)))
(when (pxl8.key_pressed "r")
(set auto-rotate (not auto-rotate)))
(when (pxl8.key_pressed "f")
(set affine (not affine)))
(when (pxl8.key_pressed "p")
(set orthographic (not orthographic)))
(when (pxl8.key_pressed "r")
(set auto-rotate (not auto-rotate)))
(when (pxl8.key_pressed "t")
(set use-texture (not use-texture))
(when use-texture
(init-texture)))
(when (pxl8.key_down "=")
(set zoom (- zoom (* dt 2.0))))
@ -63,8 +94,9 @@
(pxl8.clr 0)
(pxl8.clear_zbuffer)
(pxl8.set_wireframe wireframe)
(pxl8.set_affine_textures affine)
(pxl8.set_backface_culling true)
(pxl8.set_wireframe wireframe)
(if orthographic
(let [size (* 2.5 (/ zoom 5.0))
@ -84,15 +116,36 @@
(pxl8.mat4_multiply (pxl8.mat4_rotate_z angle-z)))]
(pxl8.set_model model))
(let [vertices (make-cube-vertices)
faces (make-cube-faces)]
(each [i face (ipairs faces)]
(let [[i0 i1 i2] face
v0 (. vertices (+ 1 i0))
v1 (. vertices (+ 1 i1))
v2 (. vertices (+ 1 i2))
color (get-face-color (math.floor (/ (- i 1) 2)))]
(pxl8.draw_triangle_3d v0 v1 v2 color)))))
(let [vertices (make-cube-vertices)]
(if (and use-texture texture-id)
(let [faces (make-cube-faces-with-uvs)]
(each [i face-data (ipairs faces)]
(let [tri-indices face-data.tri
tri-uvs face-data.uvs
v0 (. vertices (+ 1 (. tri-indices 1)))
v1 (. vertices (+ 1 (. tri-indices 2)))
v2 (. vertices (+ 1 (. tri-indices 3)))
uv0 (. tri-uvs 1)
uv1 (. tri-uvs 2)
uv2 (. tri-uvs 3)]
(pxl8.draw_triangle_3d_textured
v0 v1 v2
uv0 uv1 uv2
texture-id))))
(let [faces (make-cube-faces)]
(each [i face (ipairs faces)]
(let [[i0 i1 i2] face
v0 (. vertices (+ 1 i0))
v1 (. vertices (+ 1 i1))
v2 (. vertices (+ 1 i2))
color (get-face-color (math.floor (/ (- i 1) 2)))]
(pxl8.draw_triangle_3d v0 v1 v2 color))))))
(pxl8.text "WASD/QE: Rotate | +/-: Zoom | Space: Wire | R: Auto | P: Proj" 5 5 15)
(pxl8.text (.. "T: Texture | F: Affine | Mode: "
(if wireframe "Wire" "Fill")
" | Texture: " (if use-texture "On" "Off")
" | Mapping: " (if affine "Affine" "Persp")) 5 15 15))
{:update cube-update
:frame cube-frame}

View file

@ -7,6 +7,7 @@
(var fire-init false)
(var rain-init false)
(var snow-init false)
(var use-nes-palette false)
(var logo-x 256)
(var logo-y 148)
@ -15,7 +16,7 @@
(var logo-sprite nil)
(global init (fn []
(pxl8.load_palette "palettes/gruvbox.ase")
(pxl8.load_palette "sprites/pxl8_logo.ase")
(set logo-sprite (pxl8.load_sprite "sprites/pxl8_logo.ase"))
(set particles (pxl8.particles_new 1000))))
@ -41,6 +42,12 @@
(set snow-init false))
(when (pxl8.key_pressed "8")
(set current-effect 8))
(when (pxl8.key_pressed "9")
(set use-nes-palette (not use-nes-palette))
(local palette-path (if use-nes-palette "palettes/nes.ase" "sprites/pxl8_logo.ase"))
(print (.. "Switching to palette: " palette-path))
(pxl8.load_palette palette-path)
(print "Palette loaded"))
(case current-effect
1 (do
@ -63,15 +70,15 @@
(when logo-sprite
(pxl8.sprite logo-sprite logo-x logo-y 128 64)))
2 (pxl8.vfx_plasma time 0.10 0.04 0)
2 (pxl8.vfx_plasma time 0.10 0.04 1)
3 (pxl8.vfx_tunnel time 2.0 0.25)
4 (do
(pxl8.clr 0)
(local bars [{:base_y 60 :amplitude 30 :height 16 :speed 2.0 :phase 0 :color 20 :fade_color 10}
{:base_y 180 :amplitude 35 :height 16 :speed 1.8 :phase 2.0 :color 26 :fade_color 10}
{:base_y 300 :amplitude 25 :height 16 :speed 2.2 :phase 4.0 :color 14 :fade_color 10}])
(local bars [{:base_y 60 :amplitude 30 :height 16 :speed 2.0 :phase 0 :color 1 :fade_color 18}
{:base_y 180 :amplitude 35 :height 16 :speed 1.8 :phase 2.0 :color 1 :fade_color 27}
{:base_y 300 :amplitude 25 :height 16 :speed 2.2 :phase 4.0 :color 1 :fade_color 24}])
(pxl8.vfx_raster_bars bars time))
5 (do

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demo/palettes/nes.ase Normal file

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