add collision
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7 changed files with 302 additions and 52 deletions
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@ -24,12 +24,15 @@ pxl8_world* pxl8_world_create(void);
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void pxl8_world_destroy(pxl8_world* world);
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pxl8_result pxl8_world_generate(pxl8_world* world, pxl8_gfx* gfx, const pxl8_procgen_params* params);
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pxl8_result pxl8_world_apply_textures(pxl8_world* world, const pxl8_world_texture* textures, u32 count);
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bool pxl8_world_is_loaded(const pxl8_world* world);
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pxl8_result pxl8_world_load(pxl8_world* world, const char* path);
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void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);
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void pxl8_world_unload(pxl8_world* world);
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pxl8_result pxl8_world_apply_textures(pxl8_world* world, const pxl8_world_texture* textures, u32 count);
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bool pxl8_world_check_collision(const pxl8_world* world, pxl8_vec3 pos, f32 radius);
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bool pxl8_world_is_loaded(const pxl8_world* world);
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void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);
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pxl8_vec3 pxl8_world_resolve_collision(const pxl8_world* world, pxl8_vec3 from, pxl8_vec3 to, f32 radius);
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#ifdef __cplusplus
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}
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#endif
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