add collision
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7 changed files with 302 additions and 52 deletions
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@ -302,11 +302,13 @@ static const char* pxl8_ffi_cdefs =
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"pxl8_world* pxl8_world_create(void);\n"
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"void pxl8_world_destroy(pxl8_world* world);\n"
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"int pxl8_world_generate(pxl8_world* world, pxl8_gfx* gfx, const pxl8_procgen_params* params);\n"
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"int pxl8_world_apply_textures(pxl8_world* world, const pxl8_world_texture* textures, unsigned int count);\n"
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"bool pxl8_world_is_loaded(const pxl8_world* world);\n"
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"int pxl8_world_load(pxl8_world* world, const char* path);\n"
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"void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);\n"
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"void pxl8_world_unload(pxl8_world* world);\n"
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"int pxl8_world_apply_textures(pxl8_world* world, const pxl8_world_texture* textures, unsigned int count);\n"
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"bool pxl8_world_check_collision(const pxl8_world* world, pxl8_vec3 pos, float radius);\n"
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"bool pxl8_world_is_loaded(const pxl8_world* world);\n"
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"void pxl8_world_render(pxl8_world* world, pxl8_gfx* gfx, pxl8_vec3 camera_pos);\n"
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"pxl8_vec3 pxl8_world_resolve_collision(const pxl8_world* world, pxl8_vec3 from, pxl8_vec3 to, float radius);\n"
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"\n"
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"typedef struct { i32 cursor_x; i32 cursor_y; bool cursor_down; bool cursor_clicked; u32 hot_id; u32 active_id; } pxl8_gui_state;\n"
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"pxl8_gui_state* pxl8_gui_state_create(void);\n"
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