refactor some things...

This commit is contained in:
asrael 2025-10-04 04:13:48 -05:00
parent 3550fad638
commit 1744e689b5
25 changed files with 2396 additions and 1307 deletions

View file

@ -1,143 +1,105 @@
#pragma once
#include <string.h>
#include <SDL3/SDL.h>
#include "pxl8_blit.h"
#include "pxl8_math.h"
#include "pxl8_types.h"
typedef struct pxl8_atlas_entry {
char path[256];
u32 sprite_id;
i32 x, y, w, h;
} pxl8_atlas_entry;
typedef struct pxl8_gfx_ctx {
SDL_Renderer* renderer;
SDL_Texture* framebuffer_texture;
SDL_Texture* sprite_atlas_texture;
SDL_Window* window;
u8* framebuffer;
bool initialized;
u32* palette;
u32 palette_size;
i32 framebuffer_width;
i32 framebuffer_height;
pxl8_color_mode color_mode;
u8* atlas;
bool atlas_dirty;
pxl8_atlas_entry* atlas_entries;
u32 atlas_entries_len;
u32 atlas_entries_cap;
u32 sprite_atlas_width;
u32 sprite_atlas_height;
u32 sprite_frame_width;
u32 sprite_frame_height;
u32 sprite_frames_per_row;
i32 viewport_x, viewport_y;
i32 viewport_width, viewport_height;
} pxl8_gfx_ctx;
typedef struct pxl8_gfx pxl8_gfx;
typedef enum pxl8_blend_mode {
PXL8_BLEND_NONE,
PXL8_BLEND_ALPHA,
PXL8_BLEND_ADD,
PXL8_BLEND_MULTIPLY
PXL8_BLEND_ALPHA,
PXL8_BLEND_MULTIPLY,
PXL8_BLEND_NONE
} pxl8_blend_mode;
typedef struct pxl8_mode7_params {
f32 horizon;
f32 scale_x, scale_y;
f32 rotation;
f32 offset_x, offset_y;
bool active;
f32 horizon;
f32 offset_x, offset_y;
f32 rotation;
f32 scale_x, scale_y;
} pxl8_mode7_params;
typedef struct pxl8_palette_cycle {
u8 start_index;
bool active;
u8 end_index;
f32 speed;
u8 start_index;
f32 timer;
bool active;
} pxl8_palette_cycle;
typedef struct pxl8_scanline_effect {
void (*process)(pxl8_gfx_ctx* ctx, i32 line, f32 time);
bool active;
void (*process)(pxl8_gfx* gfx, i32 line, f32 time);
} pxl8_scanline_effect;
typedef struct pxl8_vertex {
u32 color;
pxl8_vec3 normal;
pxl8_vec3 position;
f32 u, v;
} pxl8_vertex;
typedef struct pxl8_effects {
pxl8_palette_cycle palette_cycles[8];
pxl8_scanline_effect scanline_effects[4];
f32 time;
} pxl8_effects;
typedef struct pxl8_triangle {
pxl8_vertex v[3];
} pxl8_triangle;
#ifdef __cplusplus
extern "C" {
#endif
pxl8_gfx* pxl8_gfx_create(pxl8_color_mode mode, pxl8_resolution resolution, const char* title, i32 window_width, i32 window_height);
void pxl8_gfx_destroy(pxl8_gfx* gfx);
pxl8_bounds pxl8_gfx_get_bounds(pxl8_gfx* gfx);
pxl8_color_mode pxl8_gfx_get_color_mode(pxl8_gfx* gfx);
u8* pxl8_gfx_get_framebuffer(pxl8_gfx* gfx);
i32 pxl8_gfx_get_height(const pxl8_gfx* gfx);
void pxl8_gfx_get_resolution_dimensions(pxl8_resolution resolution, i32* width, i32* height);
pxl8_result pxl8_gfx_init(
pxl8_gfx_ctx* ctx,
pxl8_color_mode mode,
pxl8_resolution resolution,
const char* title,
i32 window_width,
i32 window_height
);
pxl8_result pxl8_gfx_init_atlas(pxl8_gfx_ctx* ctx, u32 width, u32 height);
pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx_ctx* ctx);
pxl8_result pxl8_gfx_load_palette(pxl8_gfx_ctx* ctx, const char* path);
pxl8_result pxl8_gfx_load_sprite(pxl8_gfx_ctx* ctx, const char* path);
void pxl8_gfx_present(pxl8_gfx_ctx* ctx);
void pxl8_gfx_project(pxl8_gfx_ctx* ctx, f32 left, f32 right, f32 top, f32 bottom);
void pxl8_gfx_shutdown(pxl8_gfx_ctx* ctx);
void pxl8_gfx_upload_atlas(pxl8_gfx_ctx* ctx);
void pxl8_gfx_upload_framebuffer(pxl8_gfx_ctx* ctx);
void pxl8_gfx_viewport(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 width, i32 height);
i32 pxl8_gfx_get_width(const pxl8_gfx* gfx);
pxl8_result pxl8_gfx_init_atlas(pxl8_gfx* gfx, u32 width, u32 height);
pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx* gfx);
pxl8_result pxl8_gfx_load_palette(pxl8_gfx* gfx, const char* path);
pxl8_result pxl8_gfx_load_sprite(pxl8_gfx* gfx, const char* path);
void pxl8_gfx_present(pxl8_gfx* gfx);
void pxl8_gfx_project(pxl8_gfx* gfx, f32 left, f32 right, f32 top, f32 bottom);
void pxl8_gfx_upload_atlas(pxl8_gfx* gfx);
void pxl8_gfx_upload_framebuffer(pxl8_gfx* gfx);
void pxl8_gfx_viewport(pxl8_gfx* gfx, i32 x, i32 y, i32 width, i32 height);
void pxl8_gfx_color_ramp(
pxl8_gfx_ctx* ctx,
u8 start,
u8 count,
u32 from_color,
u32 to_color
);
void pxl8_gfx_cycle_palette(pxl8_gfx_ctx* ctx, u8 start, u8 count, i32 step);
void pxl8_gfx_fade_palette(
pxl8_gfx_ctx* ctx,
u8 start,
u8 count,
f32 amount,
u32 target_color
);
void pxl8_gfx_interpolate_palettes(
pxl8_gfx_ctx* ctx,
u32* palette1,
u32* palette2,
u8 start,
u8 count,
f32 t
);
void pxl8_gfx_process_effects(pxl8_gfx_ctx* ctx, pxl8_effects* effects, f32 dt);
void pxl8_gfx_swap_palette(pxl8_gfx_ctx* ctx, u8 start, u8 count, u32* new_colors);
void pxl8_gfx_color_ramp(pxl8_gfx* gfx, u8 start, u8 count, u32 from_color, u32 to_color);
void pxl8_gfx_cycle_palette(pxl8_gfx* gfx, u8 start, u8 count, i32 step);
void pxl8_gfx_fade_palette(pxl8_gfx* gfx, u8 start, u8 count, f32 amount, u32 target_color);
void pxl8_gfx_interpolate_palettes(pxl8_gfx* gfx, u32* palette1, u32* palette2, u8 start, u8 count, f32 t);
void pxl8_gfx_process_effects(pxl8_gfx* gfx, pxl8_effects* effects, f32 dt);
void pxl8_gfx_swap_palette(pxl8_gfx* gfx, u8 start, u8 count, u32* new_colors);
void pxl8_circle(pxl8_gfx_ctx* ctx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_circle_fill(pxl8_gfx_ctx* ctx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_clr(pxl8_gfx_ctx* ctx, u32 color);
u32 pxl8_get_pixel(pxl8_gfx_ctx* ctx, i32 x, i32 y);
void pxl8_line(pxl8_gfx_ctx* ctx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color);
void pxl8_pixel(pxl8_gfx_ctx* ctx, i32 x, i32 y, u32 color);
void pxl8_rect(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_rect_fill(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_sprite(pxl8_gfx_ctx* ctx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h);
void pxl8_text(pxl8_gfx_ctx* ctx, const char* text, i32 x, i32 y, u32 color);
void pxl8_circle(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_circle_fill(pxl8_gfx* gfx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_clr(pxl8_gfx* gfx, u32 color);
u32 pxl8_get_pixel(pxl8_gfx* gfx, i32 x, i32 y);
void pxl8_line(pxl8_gfx* gfx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color);
void pxl8_pixel(pxl8_gfx* gfx, i32 x, i32 y, u32 color);
void pxl8_rect(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_rect_fill(pxl8_gfx* gfx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_sprite(pxl8_gfx* gfx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h);
void pxl8_text(pxl8_gfx* gfx, const char* text, i32 x, i32 y, u32 color);
void pxl8_3d_clear_zbuffer(pxl8_gfx* gfx);
void pxl8_3d_draw_line_3d(pxl8_gfx* gfx, pxl8_vec3 p0, pxl8_vec3 p1, u32 color);
void pxl8_3d_draw_triangle(pxl8_gfx* gfx, pxl8_triangle tri);
void pxl8_3d_draw_triangle_raw(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, pxl8_vec3 v2, u32 color);
void pxl8_3d_set_backface_culling(pxl8_gfx* gfx, bool culling);
void pxl8_3d_set_model(pxl8_gfx* gfx, pxl8_mat4 mat);
void pxl8_3d_set_projection(pxl8_gfx* gfx, pxl8_mat4 mat);
void pxl8_3d_set_view(pxl8_gfx* gfx, pxl8_mat4 mat);
void pxl8_3d_set_wireframe(pxl8_gfx* gfx, bool wireframe);
#ifdef __cplusplus
}