add save and bundle pxl8 with game for standalone game distribution
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25 changed files with 1173 additions and 346 deletions
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@ -168,8 +168,8 @@ void pxl8_transition_render(const pxl8_transition* transition, pxl8_gfx* gfx) {
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i32 block_size = (i32)(max_block_size * progress);
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if (block_size < 1) block_size = 1;
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pxl8_color_mode mode = pxl8_gfx_get_color_mode(gfx);
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bool has_fb = (mode == PXL8_COLOR_MODE_HICOLOR)
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pxl8_pixel_mode mode = pxl8_gfx_get_pixel_mode(gfx);
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bool has_fb = (mode == PXL8_PIXEL_HICOLOR)
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? (pxl8_gfx_get_framebuffer_hicolor(gfx) != NULL)
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: (pxl8_gfx_get_framebuffer_indexed(gfx) != NULL);
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if (!has_fb) break;
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