add save and bundle pxl8 with game for standalone game distribution
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25 changed files with 1173 additions and 346 deletions
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@ -6,7 +6,7 @@ typedef struct pxl8_atlas pxl8_atlas;
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typedef struct pxl8_game pxl8_game;
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typedef struct pxl8_hal {
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void* (*create)(pxl8_color_mode mode, pxl8_resolution res,
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void* (*create)(pxl8_pixel_mode mode, pxl8_resolution res,
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const char* title, i32 win_w, i32 win_h);
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void (*destroy)(void* platform_data);
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@ -17,8 +17,8 @@ typedef struct pxl8_hal {
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void (*set_cursor)(void* platform_data, pxl8_cursor cursor);
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void (*set_relative_mouse_mode)(void* platform_data, bool enabled);
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void (*upload_atlas)(void* platform_data, const pxl8_atlas* atlas,
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const u32* palette, pxl8_color_mode mode);
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const u32* palette, pxl8_pixel_mode mode);
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void (*upload_framebuffer)(void* platform_data, const u8* fb,
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i32 w, i32 h, const u32* palette,
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pxl8_color_mode mode);
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pxl8_pixel_mode mode);
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} pxl8_hal;
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