add save and bundle pxl8 with game for standalone game distribution
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25 changed files with 1173 additions and 346 deletions
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@ -2,8 +2,8 @@
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#include "pxl8_types.h"
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static inline i32 pxl8_bytes_per_pixel(pxl8_color_mode mode) {
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return (mode == PXL8_COLOR_MODE_HICOLOR) ? 2 : 1;
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static inline i32 pxl8_bytes_per_pixel(pxl8_pixel_mode mode) {
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return (mode == PXL8_PIXEL_HICOLOR) ? 2 : 1;
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}
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static inline u16 pxl8_rgb565_pack(u8 r, u8 g, u8 b) {
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