add save and bundle pxl8 with game for standalone game distribution

This commit is contained in:
asrael 2025-11-28 23:42:57 -06:00
parent b1e8525c3e
commit 04d3af11a9
25 changed files with 1173 additions and 346 deletions

View file

@ -14,7 +14,7 @@ typedef struct pxl8_atlas_entry {
extern "C" {
#endif
pxl8_atlas* pxl8_atlas_create(u32 width, u32 height, pxl8_color_mode color_mode);
pxl8_atlas* pxl8_atlas_create(u32 width, u32 height, pxl8_pixel_mode pixel_mode);
void pxl8_atlas_destroy(pxl8_atlas* atlas);
const pxl8_atlas_entry* pxl8_atlas_get_entry(const pxl8_atlas* atlas, u32 id);
@ -26,8 +26,8 @@ bool pxl8_atlas_is_dirty(const pxl8_atlas* atlas);
void pxl8_atlas_mark_clean(pxl8_atlas* atlas);
u32 pxl8_atlas_add_texture(pxl8_atlas* atlas, const u8* pixels, u32 w, u32 h, pxl8_color_mode color_mode);
bool pxl8_atlas_expand(pxl8_atlas* atlas, pxl8_color_mode color_mode);
u32 pxl8_atlas_add_texture(pxl8_atlas* atlas, const u8* pixels, u32 w, u32 h, pxl8_pixel_mode pixel_mode);
bool pxl8_atlas_expand(pxl8_atlas* atlas, pxl8_pixel_mode pixel_mode);
#ifdef __cplusplus
}