speed up gfx, colored lighting is out for now

This commit is contained in:
asrael 2026-02-05 02:42:58 -06:00
parent 3c3e961995
commit 01e6059dd1
17 changed files with 1055 additions and 250 deletions

View file

@ -53,8 +53,11 @@ fn main() {
.blocklist_type("pxl8_vec3")
.blocklist_type("pxl8_vec4")
.blocklist_type("pxl8_mat4")
.blocklist_item(".*_simd.*")
.blocklist_item("PXL8_SIMD.*")
.blocklist_type("__m128.*")
.blocklist_type(".*32x4_t|.*16x8_t")
.raw_line("pub use crate::math::{pxl8_vec2, pxl8_vec3, pxl8_vec4, pxl8_mat4};")
.clang_arg("-DPXL8_NO_SIMD")
.use_core()
.rustified_enum(".*")
.generate()

View file

@ -3,7 +3,7 @@ extern crate alloc;
use alloc::boxed::Box;
use alloc::vec::Vec;
use crate::math::{Vec3, VEC3_ZERO};
use crate::math::Vec3;
use crate::pxl8::*;
pub type Vertex = pxl8_bsp_vertex;
@ -31,8 +31,8 @@ impl Default for Face {
side: 0,
styles: [0; 4],
material_id: 0,
aabb_min: VEC3_ZERO,
aabb_max: VEC3_ZERO,
aabb_min: Vec3::ZERO,
aabb_max: Vec3::ZERO,
}
}
}
@ -68,7 +68,7 @@ impl Default for Plane {
fn default() -> Self {
Self {
dist: 0.0,
normal: VEC3_ZERO,
normal: Vec3::ZERO,
type_: 0,
}
}
@ -76,7 +76,7 @@ impl Default for Plane {
impl Default for Vertex {
fn default() -> Self {
Self { position: VEC3_ZERO }
Self { position: Vec3::ZERO }
}
}

View file

@ -1,14 +1,14 @@
use core::ops::{Add, Mul, Sub};
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, Default)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, Default)]
pub struct Vec3 {
pub x: f32,
pub y: f32,
@ -16,7 +16,7 @@ pub struct Vec3 {
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, Default)]
pub struct Vec4 {
pub x: f32,
pub y: f32,
@ -25,7 +25,7 @@ pub struct Vec4 {
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, Default)]
pub struct Mat4 {
pub m: [f32; 16],
}
@ -39,31 +39,40 @@ pub type pxl8_vec4 = Vec4;
#[allow(non_camel_case_types)]
pub type pxl8_mat4 = Mat4;
pub const VEC3_ZERO: Vec3 = Vec3 { x: 0.0, y: 0.0, z: 0.0 };
pub const VEC3_Y: Vec3 = Vec3 { x: 0.0, y: 1.0, z: 0.0 };
impl Vec3 {
pub const ZERO: Vec3 = Vec3 { x: 0.0, y: 0.0, z: 0.0 };
pub const Y: Vec3 = Vec3 { x: 0.0, y: 1.0, z: 0.0 };
pub trait Vec3Ext {
fn new(x: f32, y: f32, z: f32) -> Self;
fn dot(self, rhs: Self) -> f32;
}
impl Vec3Ext for pxl8_vec3 {
fn new(x: f32, y: f32, z: f32) -> Self {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
fn dot(self, rhs: Self) -> f32 {
pub fn dot(self, rhs: Self) -> f32 {
self.x * rhs.x + self.y * rhs.y + self.z * rhs.z
}
}
impl Default for pxl8_vec3 {
fn default() -> Self {
VEC3_ZERO
pub fn cross(self, rhs: Self) -> Self {
Self {
x: self.y * rhs.z - self.z * rhs.y,
y: self.z * rhs.x - self.x * rhs.z,
z: self.x * rhs.y - self.y * rhs.x,
}
}
pub fn length(self) -> f32 {
libm::sqrtf(self.dot(self))
}
pub fn normalize(self) -> Self {
let len_sq = self.dot(self);
if len_sq < 1e-12 {
return Self::ZERO;
}
self * (1.0 / libm::sqrtf(len_sq))
}
}
impl Add for pxl8_vec3 {
impl Add for Vec3 {
type Output = Self;
fn add(self, rhs: Self) -> Self {
Self {
@ -74,7 +83,7 @@ impl Add for pxl8_vec3 {
}
}
impl Sub for pxl8_vec3 {
impl Sub for Vec3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self {
Self {
@ -85,7 +94,7 @@ impl Sub for pxl8_vec3 {
}
}
impl Mul<f32> for pxl8_vec3 {
impl Mul<f32> for Vec3 {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
Self {

View file

@ -5,8 +5,7 @@ use alloc::vec::Vec;
use libm::sqrtf;
use crate::bsp::{Bsp, BspBuilder, CellPortals, Edge, Face, Leaf, Node, Plane, Portal, Vertex};
use crate::math::{Vec3, Vec3Ext};
use crate::pxl8::{pxl8_vec3_cross, pxl8_vec3_dot, pxl8_vec3_normalize, pxl8_vec3_scale, pxl8_vec3_add, pxl8_vec3_sub};
use crate::math::Vec3;
pub const CELL_SIZE: f32 = 64.0;
pub const WALL_HEIGHT: f32 = 128.0;
@ -408,11 +407,11 @@ const AO_RAY_LENGTH: f32 = 48.0;
fn generate_hemisphere_samples(normal: Vec3) -> [Vec3; AO_NUM_SAMPLES] {
let tangent = if normal.y.abs() < 0.9 {
unsafe { pxl8_vec3_normalize(pxl8_vec3_cross(normal, Vec3::new(0.0, 1.0, 0.0))) }
normal.cross(Vec3::new(0.0, 1.0, 0.0)).normalize()
} else {
unsafe { pxl8_vec3_normalize(pxl8_vec3_cross(normal, Vec3::new(1.0, 0.0, 0.0))) }
normal.cross(Vec3::new(1.0, 0.0, 0.0)).normalize()
};
let bitangent = unsafe { pxl8_vec3_cross(normal, tangent) };
let bitangent = normal.cross(tangent);
let mut samples = [Vec3::new(0.0, 0.0, 0.0); AO_NUM_SAMPLES];
for i in 0..AO_NUM_SAMPLES {
@ -425,46 +424,44 @@ fn generate_hemisphere_samples(normal: Vec3) -> [Vec3; AO_NUM_SAMPLES] {
let local_y = cos_theta;
let local_z = sin_theta * sin_phi;
unsafe {
let t_contrib = pxl8_vec3_scale(tangent, local_x);
let n_contrib = pxl8_vec3_scale(normal, local_y);
let b_contrib = pxl8_vec3_scale(bitangent, local_z);
samples[i] = pxl8_vec3_normalize(pxl8_vec3_add(pxl8_vec3_add(t_contrib, n_contrib), b_contrib));
}
let t_contrib = tangent * local_x;
let n_contrib = normal * local_y;
let b_contrib = bitangent * local_z;
samples[i] = (t_contrib + n_contrib + b_contrib).normalize();
}
samples
}
fn ray_triangle_intersect(origin: Vec3, dir: Vec3, v0: Vec3, v1: Vec3, v2: Vec3, max_dist: f32) -> bool {
let edge1 = unsafe { pxl8_vec3_sub(v1, v0) };
let edge2 = unsafe { pxl8_vec3_sub(v2, v0) };
let h = unsafe { pxl8_vec3_cross(dir, edge2) };
let a = unsafe { pxl8_vec3_dot(edge1, h) };
let edge1 = v1 - v0;
let edge2 = v2 - v0;
let h = dir.cross(edge2);
let a = edge1.dot(h);
if a > -0.0001 && a < 0.0001 {
return false;
}
let f = 1.0 / a;
let s = unsafe { pxl8_vec3_sub(origin, v0) };
let u = f * unsafe { pxl8_vec3_dot(s, h) };
let s = origin - v0;
let u = f * s.dot(h);
if u < 0.0 || u > 1.0 {
return false;
}
let q = unsafe { pxl8_vec3_cross(s, edge1) };
let v = f * unsafe { pxl8_vec3_dot(dir, q) };
let q = s.cross(edge1);
let v = f * dir.dot(q);
if v < 0.0 || u + v > 1.0 {
return false;
}
let t = f * unsafe { pxl8_vec3_dot(edge2, q) };
let t = f * edge2.dot(q);
t > 0.001 && t < max_dist
}
fn compute_vertex_ao(bsp: &BspBuilder, pos: Vec3, normal: Vec3) -> f32 {
let samples = generate_hemisphere_samples(normal);
let offset_pos = unsafe { pxl8_vec3_add(pos, pxl8_vec3_scale(normal, 0.5)) };
let offset_pos = pos + normal * 0.5;
let mut occluded = 0;
@ -526,16 +523,15 @@ fn compute_vertex_light(
let mut total = 0.0;
for light in lights {
let to_light = unsafe { pxl8_vec3_sub(light.position, pos) };
let dist = unsafe { pxl8_vec3_dot(to_light, to_light) };
let dist = sqrtf(dist).max(1.0);
let to_light = light.position - pos;
let dist = sqrtf(to_light.dot(to_light)).max(1.0);
if dist > light.radius {
continue;
}
let light_dir = unsafe { pxl8_vec3_normalize(to_light) };
let ndotl = unsafe { pxl8_vec3_dot(normal, light_dir) }.max(0.0);
let light_dir = to_light.normalize();
let ndotl = normal.dot(light_dir).max(0.0);
let attenuation = (1.0 - dist / light.radius).max(0.0);
let attenuation = attenuation * attenuation;

View file

@ -2,7 +2,7 @@ extern crate alloc;
use alloc::vec::Vec;
use crate::math::{Vec3, Vec3Ext, VEC3_ZERO};
use crate::math::Vec3;
use crate::pxl8::*;
use crate::voxel::VoxelWorld;
use crate::world::World;
@ -17,8 +17,8 @@ const MAX_ENTITIES: usize = 1024;
impl Default for Entity {
fn default() -> Self {
Self {
pos: VEC3_ZERO,
vel: VEC3_ZERO,
pos: Vec3::ZERO,
vel: Vec3::ZERO,
yaw: 0.0,
pitch: 0.0,
flags: 0,