pxl8/src/pxl8.c

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#define PXL8_AUTHORS "asrael <asrael@pxl8.org>"
#define PXL8_COPYRIGHT "Copyright (c) 2024-2025 pxl8.org"
#define PXL8_VERSION "0.1.0"
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include <sys/stat.h>
#include <unistd.h>
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#include "pxl8_cart.h"
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#include "pxl8_game.h"
#include "pxl8_hal.h"
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#include "pxl8_macros.h"
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#include "pxl8_script.h"
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#include "pxl8_sys.h"
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#include "pxl8_types.h"
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#include "pxl8_ui.h"
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struct pxl8 {
pxl8_cart* cart;
pxl8_game* game;
const pxl8_hal* hal;
void* platform_data;
};
pxl8* pxl8_create(const pxl8_hal* hal) {
if (!hal) {
pxl8_error("HAL cannot be NULL");
return NULL;
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}
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pxl8* sys = (pxl8*)calloc(1, sizeof(pxl8));
if (!sys) {
pxl8_error("Failed to allocate pxl8 system");
return NULL;
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}
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sys->hal = hal;
sys->game = (pxl8_game*)calloc(1, sizeof(pxl8_game));
if (!sys->game) {
pxl8_error("Failed to allocate game");
free(sys);
return NULL;
}
return sys;
}
void pxl8_destroy(pxl8* sys) {
if (!sys) return;
if (sys->game) {
free(sys->game);
}
if (sys->cart) {
pxl8_cart_destroy(sys->cart);
}
if (sys->hal && sys->platform_data) {
sys->hal->destroy(sys->platform_data);
}
free(sys);
}
pxl8_result pxl8_init(pxl8* sys, i32 argc, char* argv[]) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
}
pxl8_game* game = sys->game;
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game->color_mode = PXL8_COLOR_MODE_MEGA;
game->resolution = PXL8_RESOLUTION_640x360;
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const char* script_arg = NULL;
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bool pack_mode = false;
const char* pack_input = NULL;
const char* pack_output = NULL;
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for (i32 i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--repl") == 0) {
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game->repl_mode = true;
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} else if (strcmp(argv[i], "--pack") == 0) {
pack_mode = true;
if (i + 2 < argc) {
pack_input = argv[++i];
pack_output = argv[++i];
} else {
pxl8_error("--pack requires <folder> <output.pxc>");
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return PXL8_ERROR_INVALID_ARGUMENT;
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}
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} else if (!script_arg) {
script_arg = argv[i];
}
}
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if (pack_mode) {
pxl8_result result = pxl8_cart_pack(pack_input, pack_output);
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return result;
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}
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if (game->repl_mode) {
fprintf(stderr, "\033[38;2;184;187;38m[pxl8]\033[0m Starting in REPL mode with script: %s\n", game->script_path);
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}
pxl8_info("Starting up");
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sys->platform_data = sys->hal->create(game->color_mode, game->resolution, "pxl8", 1280, 720);
if (!sys->platform_data) {
pxl8_error("Failed to create platform context");
return PXL8_ERROR_INITIALIZATION_FAILED;
}
game->gfx = pxl8_gfx_create(sys->hal, sys->platform_data, game->color_mode, game->resolution);
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if (!game->gfx) {
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pxl8_error("Failed to create graphics context");
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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if (pxl8_gfx_load_font_atlas(game->gfx) != PXL8_OK) {
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pxl8_error("Failed to load font atlas");
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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game->ui = pxl8_ui_create(game->gfx);
if (!game->ui) {
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pxl8_error("Failed to create UI");
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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game->script = pxl8_script_create();
if (!game->script) {
pxl8_error("Failed to initialize scripting: %s", pxl8_script_get_last_error(game->script));
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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const char* cart_path = script_arg ? script_arg : "demo";
struct stat st;
bool is_cart = (stat(cart_path, &st) == 0 && S_ISDIR(st.st_mode)) ||
(cart_path && strstr(cart_path, ".pxc"));
if (is_cart) {
char* original_cwd = getcwd(NULL, 0);
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sys->cart = pxl8_cart_create();
if (!sys->cart) {
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pxl8_error("Failed to create cart");
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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if (pxl8_cart_load(sys->cart, cart_path) == PXL8_OK) {
pxl8_script_set_cart_path(game->script, pxl8_cart_get_base_path(sys->cart), original_cwd);
pxl8_cart_mount(sys->cart);
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strcpy(game->script_path, "main.fnl");
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pxl8_info("Loaded cart: %s", pxl8_cart_get_name(sys->cart));
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} else {
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pxl8_error("Failed to load cart: %s", cart_path);
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return PXL8_ERROR_INITIALIZATION_FAILED;
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}
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free(original_cwd);
} else if (script_arg) {
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strncpy(game->script_path, script_arg, sizeof(game->script_path) - 1);
game->script_path[sizeof(game->script_path) - 1] = '\0';
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}
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pxl8_script_set_gfx(game->script, game->gfx);
pxl8_script_set_input(game->script, &game->input);
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pxl8_script_set_sys(game->script, sys);
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pxl8_script_set_ui(game->script, game->ui);
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if (game->script_path[0] != '\0') {
pxl8_result result = pxl8_script_load_main(game->script, game->script_path);
game->script_loaded = (result == PXL8_OK);
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if (game->script_loaded && !game->repl_mode) {
pxl8_script_call_function(game->script, "init");
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}
}
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game->last_time = sys->hal->get_ticks();
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game->running = true;
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return PXL8_OK;
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}
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pxl8_result pxl8_update(pxl8* sys) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
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}
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pxl8_game* game = sys->game;
u64 current_time = sys->hal->get_ticks();
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f32 dt = (f32)(current_time - game->last_time) / 1000000000.0f;
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game->last_time = current_time;
game->time += dt;
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game->fps_accumulator += dt;
game->fps_frame_count++;
if (game->fps_accumulator >= 1.0f) {
game->fps = (f32)game->fps_frame_count / game->fps_accumulator;
if (!game->repl_mode) {
pxl8_debug("FPS: %.1f (%.2fms)", game->fps, (game->fps_accumulator / game->fps_frame_count) * 1000.0f);
}
game->fps_accumulator = 0.0f;
game->fps_frame_count = 0;
}
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pxl8_script_check_reload(game->script);
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if (game->repl_mode && !game->repl_started) {
if (game->script_loaded) {
pxl8_script_call_function(game->script, "init");
}
game->repl = pxl8_script_repl_create();
if (game->repl) {
fprintf(stderr, "\033[38;2;184;187;38m[pxl8 REPL]\033[0m Fennel %s - Tab for completions, Ctrl-D to exit\n", "1.5.1");
if (pxl8_script_load_module(game->script, "pxl8") != PXL8_OK) {
fprintf(stderr, "Warning: Failed to setup pxl8 global: %s\n", pxl8_script_get_last_error(game->script));
}
pxl8_script_repl_init(game->repl);
game->repl_started = true;
}
}
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if (game->repl_mode && game->repl) {
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if (pxl8_script_repl_should_quit(game->repl)) {
game->running = false;
}
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pxl8_script_repl_command* cmd = pxl8_script_repl_pop_command(game->repl);
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if (cmd) {
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pxl8_result result = pxl8_script_eval_repl(game->script, pxl8_script_repl_command_buffer(cmd));
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if (result != PXL8_OK) {
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if (pxl8_script_is_incomplete_input(game->script)) {
} else {
pxl8_error("%s", pxl8_script_get_last_error(game->script));
pxl8_script_repl_clear_accumulator(game->repl);
}
} else {
pxl8_script_repl_clear_accumulator(game->repl);
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}
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pxl8_script_repl_eval_complete(game->repl);
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}
}
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if (game->ui) {
i32 render_width, render_height;
pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height);
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pxl8_ui_input_mousemove(game->ui, game->input.mouse_x, game->input.mouse_y);
if (game->input.mouse_wheel_x != 0 || game->input.mouse_wheel_y != 0) {
pxl8_ui_input_scroll(game->ui, game->input.mouse_wheel_x * 10, -game->input.mouse_wheel_y * 10);
}
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for (i32 i = 0; i < 3; i++) {
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if (game->input.mouse_buttons_pressed[i]) {
pxl8_ui_input_mousedown(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1);
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}
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if (game->input.mouse_buttons_released[i]) {
pxl8_ui_input_mouseup(game->ui, game->input.mouse_x, game->input.mouse_y, i + 1);
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}
}
for (i32 key = 0; key < 256; key++) {
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if (game->input.keys_pressed[key]) {
pxl8_ui_input_keydown(game->ui, key);
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}
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if (!game->input.keys_down[key] && game->input.keys_pressed[key]) {
pxl8_ui_input_keyup(game->ui, key);
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}
}
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pxl8_ui_frame_begin(game->ui);
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}
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if (game->script_loaded) {
pxl8_script_call_function_f32(game->script, "update", dt);
}
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return PXL8_OK;
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}
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pxl8_result pxl8_frame(pxl8* sys) {
if (!sys || !sys->game) {
return PXL8_ERROR_INVALID_ARGUMENT;
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}
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pxl8_game* game = sys->game;
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pxl8_bounds bounds = pxl8_gfx_get_bounds(game->gfx);
if (game->script_loaded) {
pxl8_result frame_result = pxl8_script_call_function(game->script, "frame");
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if (frame_result == PXL8_ERROR_SCRIPT_ERROR) {
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pxl8_error("Error calling frame: %s", pxl8_script_get_last_error(game->script));
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}
} else {
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pxl8_clear(game->gfx, 32);
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i32 render_width, render_height;
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pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height);
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for (i32 y = 0; y < render_height; y += 24) {
for (i32 x = 0; x < render_width; x += 32) {
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u32 color = ((x / 32) + (y / 24) + (i32)(game->time * 2)) % 8;
pxl8_rect_fill(game->gfx, x, y, 31, 23, color);
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}
}
}
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i32 render_width, render_height;
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pxl8_gfx_get_resolution_dimensions(game->resolution, &render_width, &render_height);
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if (game->ui) {
pxl8_ui_frame_end(game->ui);
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}
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pxl8_gfx_set_viewport(game->gfx, pxl8_gfx_viewport(bounds, render_width, render_height));
pxl8_gfx_upload_framebuffer(game->gfx);
pxl8_gfx_upload_atlas(game->gfx);
pxl8_gfx_present(game->gfx);
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memset(game->input.keys_pressed, 0, sizeof(game->input.keys_pressed));
memset(game->input.keys_released, 0, sizeof(game->input.keys_released));
memset(game->input.mouse_buttons_pressed, 0, sizeof(game->input.mouse_buttons_pressed));
memset(game->input.mouse_buttons_released, 0, sizeof(game->input.mouse_buttons_released));
game->input.mouse_wheel_x = 0;
game->input.mouse_wheel_y = 0;
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game->frame_count++;
return PXL8_OK;
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}
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void pxl8_quit(pxl8* sys) {
if (!sys || !sys->game) return;
pxl8_game* game = sys->game;
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if (game->repl_mode && game->repl) {
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fprintf(stderr, "\r\033[K");
fflush(stderr);
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pxl8_script_repl_shutdown(game->repl);
pxl8_script_repl_destroy(game->repl);
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}
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pxl8_info("Shutting down");
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if (sys->cart) {
pxl8_cart_unmount(sys->cart);
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}
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pxl8_gfx_destroy(game->gfx);
pxl8_script_destroy(game->script);
if (game->ui) pxl8_ui_destroy(game->ui);
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}
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bool pxl8_is_running(const pxl8* sys) {
return sys && sys->game && sys->game->running;
}
void pxl8_set_running(pxl8* sys, bool running) {
if (sys && sys->game) {
sys->game->running = running;
}
}
f32 pxl8_get_fps(const pxl8* sys) {
return (sys && sys->game) ? sys->game->fps : 0.0f;
}
pxl8_gfx* pxl8_get_gfx(pxl8* sys) {
return (sys && sys->game) ? sys->game->gfx : NULL;
}
pxl8_input_state* pxl8_get_input(pxl8* sys) {
return (sys && sys->game) ? &sys->game->input : NULL;
}
pxl8_resolution pxl8_get_resolution(pxl8* sys) {
return (sys && sys->game) ? sys->game->resolution : PXL8_RESOLUTION_640x360;
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}