pxl8/src/pxl8_vfx.c

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#include "pxl8_vfx.h"
#include "pxl8_macros.h"
#include <math.h>
#include <stdlib.h>
#include <SDL3/SDL.h>
void pxl8_vfx_copper_bars(pxl8_gfx_ctx* ctx, pxl8_copper_bar* bars, u32 bar_count, f32 time) {
if (!ctx || !bars) return;
for (u32 i = 0; i < bar_count; i++) {
pxl8_copper_bar* bar = &bars[i];
f32 y = bar->base_y + bar->amplitude * sinf(time * bar->speed + bar->phase);
i32 y_int = (i32)y;
for (i32 dy = 0; dy <= bar->height; dy++) {
f32 position = (f32)dy / (f32)bar->height;
f32 gradient = 1.0f - 2.0f * fabsf(position - 0.5f);
u8 color_idx;
if (gradient > 0.8f) {
color_idx = bar->fade_color;
} else {
u8 range = bar->fade_color - bar->color;
color_idx = bar->color + (u8)(gradient * range);
}
pxl8_rect_fill(ctx, 0, y_int + dy, ctx->framebuffer_width, 1, color_idx);
}
}
}
void pxl8_vfx_plasma(pxl8_gfx_ctx* ctx, f32 time, f32 scale1, f32 scale2, u8 palette_offset) {
if (!ctx || !ctx->framebuffer) return;
for (i32 y = 0; y < ctx->framebuffer_height; y++) {
for (i32 x = 0; x < ctx->framebuffer_width; x++) {
f32 v1 = sinf(x * scale1 + time);
f32 v2 = sinf(y * scale1 + time * 0.7f);
f32 v3 = sinf((x + y) * scale2 + time * 1.3f);
f32 v4 = sinf(sqrtf(x * x + y * y) * 0.05f + time * 0.5f);
f32 v = v1 + v2 + v3 + v4;
f32 normalized = (1.0f + v / 4.0f) * 0.5f;
if (normalized < 0.0f) normalized = 0.0f;
if (normalized > 1.0f) normalized = 1.0f;
u8 color = palette_offset + (u8)(15.0f * normalized);
pxl8_pixel(ctx, x, y, color);
}
}
}
void pxl8_vfx_rotozoom(pxl8_gfx_ctx* ctx, f32 angle, f32 zoom, i32 cx, i32 cy) {
if (!ctx || !ctx->framebuffer) return;
f32 cos_a = cosf(angle);
f32 sin_a = sinf(angle);
u8* temp_buffer = (u8*)SDL_malloc(ctx->framebuffer_width * ctx->framebuffer_height);
if (!temp_buffer) return;
SDL_memcpy(temp_buffer, ctx->framebuffer, ctx->framebuffer_width * ctx->framebuffer_height);
for (i32 y = 0; y < ctx->framebuffer_height; y++) {
for (i32 x = 0; x < ctx->framebuffer_width; x++) {
f32 dx = x - cx;
f32 dy = y - cy;
f32 src_x = cx + (dx * cos_a - dy * sin_a) / zoom;
f32 src_y = cy + (dx * sin_a + dy * cos_a) / zoom;
i32 sx = (i32)src_x;
i32 sy = (i32)src_y;
if (sx >= 0 && sx < ctx->framebuffer_width && sy >= 0 && sy < ctx->framebuffer_height) {
ctx->framebuffer[y * ctx->framebuffer_width + x] = temp_buffer[sy * ctx->framebuffer_width + sx];
}
}
}
SDL_free(temp_buffer);
}
void pxl8_vfx_tunnel(pxl8_gfx_ctx* ctx, f32 time, f32 speed, f32 twist) {
if (!ctx || !ctx->framebuffer) return;
f32 cx = ctx->framebuffer_width / 2.0f;
f32 cy = ctx->framebuffer_height / 2.0f;
for (i32 y = 0; y < ctx->framebuffer_height; y++) {
for (i32 x = 0; x < ctx->framebuffer_width; x++) {
f32 dx = x - cx;
f32 dy = y - cy;
f32 dist = sqrtf(dx * dx + dy * dy);
if (dist > 1.0f) {
f32 angle = atan2f(dy, dx);
f32 u = angle * 0.159f + twist * sinf(time * 0.5f);
f32 v = 256.0f / dist + time * speed;
u8 tx = (u8)((i32)(u * 256.0f) & 0xFF);
u8 ty = (u8)((i32)(v * 256.0f) & 0xFF);
u8 color = tx ^ ty;
pxl8_pixel(ctx, x, y, color);
}
}
}
}
void pxl8_vfx_water_ripple(pxl8_gfx_ctx* ctx, f32* height_map, i32 drop_x, i32 drop_y, f32 damping) {
if (!ctx || !height_map) return;
i32 w = ctx->framebuffer_width;
i32 h = ctx->framebuffer_height;
static f32* prev_height = NULL;
if (!prev_height) {
prev_height = (f32*)SDL_calloc(w * h, sizeof(f32));
if (!prev_height) return;
}
if (drop_x >= 0 && drop_x < w && drop_y >= 0 && drop_y < h) {
height_map[drop_y * w + drop_x] = 255.0f;
}
for (i32 y = 1; y < h - 1; y++) {
for (i32 x = 1; x < w - 1; x++) {
i32 idx = y * w + x;
f32 sum = height_map[idx - w] + height_map[idx + w] +
height_map[idx - 1] + height_map[idx + 1];
f32 avg = sum / 2.0f;
prev_height[idx] = (avg - prev_height[idx]) * damping;
}
}
f32* temp = height_map;
height_map = prev_height;
prev_height = temp;
}
void pxl8_vfx_particles_clear(pxl8_particle_system* sys) {
if (!sys || !sys->particles) return;
for (u32 i = 0; i < sys->max_count; i++) {
sys->particles[i].life = 0;
sys->particles[i].flags = 0;
}
sys->alive_count = 0;
}
void pxl8_vfx_particles_destroy(pxl8_particle_system* sys) {
if (!sys) return;
if (sys->particles) {
SDL_free(sys->particles);
sys->particles = NULL;
}
sys->count = 0;
sys->max_count = 0;
sys->alive_count = 0;
}
void pxl8_vfx_particles_emit(pxl8_particle_system* sys, u32 count) {
if (!sys || !sys->particles) return;
for (u32 i = 0; i < count && sys->alive_count < sys->max_count; i++) {
for (u32 j = 0; j < sys->max_count; j++) {
if (sys->particles[j].life <= 0) {
pxl8_particle* p = &sys->particles[j];
p->life = 1.0f;
p->max_life = 1.0f;
p->x = sys->x + (((f32)rand() / RAND_MAX) - 0.5f) * sys->spread_x;
p->y = sys->y + (((f32)rand() / RAND_MAX) - 0.5f) * sys->spread_y;
p->z = 0;
p->vx = p->vy = p->vz = 0;
p->ax = sys->gravity_x;
p->ay = sys->gravity_y;
p->az = 0;
p->color = p->start_color = p->end_color = 15;
p->size = 1.0f;
p->angle = 0;
p->spin = 0;
p->flags = 1;
if (sys->spawn_fn) {
sys->spawn_fn(p, sys->userdata);
}
sys->alive_count++;
break;
}
}
}
}
void pxl8_vfx_particles_init(pxl8_particle_system* sys, u32 max_count) {
if (!sys) return;
SDL_memset(sys, 0, sizeof(pxl8_particle_system));
sys->particles = (pxl8_particle*)SDL_calloc(max_count, sizeof(pxl8_particle));
if (!sys->particles) return;
sys->max_count = max_count;
sys->count = 0;
sys->alive_count = 0;
sys->spawn_rate = 10.0f;
sys->spawn_timer = 0;
sys->drag = 0.98f;
sys->gravity_y = 100.0f;
}
void pxl8_vfx_particles_render(pxl8_particle_system* sys, pxl8_gfx_ctx* ctx) {
if (!sys || !sys->particles || !ctx) return;
for (u32 i = 0; i < sys->max_count; i++) {
pxl8_particle* p = &sys->particles[i];
if (p->life > 0 && p->flags) {
if (sys->render_fn) {
sys->render_fn(ctx, p, sys->userdata);
} else {
i32 x = (i32)p->x;
i32 y = (i32)p->y;
if (x >= 0 && x < ctx->framebuffer_width && y >= 0 && y < ctx->framebuffer_height) {
pxl8_pixel(ctx, x, y, p->color);
}
}
}
}
}
void pxl8_vfx_particles_update(pxl8_particle_system* sys, f32 dt) {
if (!sys || !sys->particles) return;
sys->spawn_timer += dt;
f32 spawn_interval = 1.0f / sys->spawn_rate;
while (sys->spawn_timer >= spawn_interval) {
pxl8_vfx_particles_emit(sys, 1);
sys->spawn_timer -= spawn_interval;
}
for (u32 i = 0; i < sys->max_count; i++) {
pxl8_particle* p = &sys->particles[i];
if (p->life > 0) {
if (sys->update_fn) {
sys->update_fn(p, dt, sys->userdata);
} else {
p->vx += p->ax * dt;
p->vy += p->ay * dt;
p->vz += p->az * dt;
p->vx *= sys->drag;
p->vy *= sys->drag;
p->vz *= sys->drag;
p->x += p->vx * dt;
p->y += p->vy * dt;
p->z += p->vz * dt;
p->angle += p->spin * dt;
}
p->life -= dt / p->max_life;
if (p->life <= 0) {
p->flags = 0;
sys->alive_count--;
}
}
}
}
void pxl8_vfx_explosion(pxl8_particle_system* sys, i32 x, i32 y, u32 color, f32 force) {
if (!sys) return;
sys->x = x;
sys->y = y;
sys->spread_x = sys->spread_y = 2.0f;
sys->gravity_x = 0;
sys->gravity_y = 200.0f;
sys->drag = 0.95f;
for (u32 i = 0; i < 50 && i < sys->max_count; i++) {
pxl8_particle* p = &sys->particles[i];
f32 angle = ((f32)rand() / RAND_MAX) * 6.28f;
f32 speed = force * (0.5f + ((f32)rand() / RAND_MAX) * 0.5f);
p->x = x;
p->y = y;
p->vx = cosf(angle) * speed;
p->vy = sinf(angle) * speed;
p->life = 1.0f;
p->max_life = 1.0f + ((f32)rand() / RAND_MAX);
p->color = color;
p->flags = 1;
}
}
static void fire_spawn(pxl8_particle* p, void* userdata) {
uintptr_t palette_start = (uintptr_t)userdata;
p->start_color = palette_start + 6 + (rand() % 3);
p->end_color = palette_start;
p->color = p->start_color;
p->max_life = 1.5f + ((f32)rand() / RAND_MAX) * 1.5f;
p->vy = -80.0f - ((f32)rand() / RAND_MAX) * 120.0f;
p->vx = (((f32)rand() / RAND_MAX) - 0.5f) * 40.0f;
}
static void fire_update(pxl8_particle* p, f32 dt, void* userdata) {
(void)userdata;
p->vx += p->ax * dt;
p->vy += p->ay * dt;
p->vz += p->az * dt;
p->x += p->vx * dt;
p->y += p->vy * dt;
p->z += p->vz * dt;
f32 life_ratio = 1.0f - (p->life / p->max_life);
if (p->start_color >= p->end_color) {
u8 color_range = p->start_color - p->end_color;
p->color = p->start_color - (u8)(life_ratio * color_range);
} else {
u8 color_range = p->end_color - p->start_color;
p->color = p->start_color + (u8)(life_ratio * color_range);
}
}
void pxl8_vfx_fire(pxl8_particle_system* sys, i32 x, i32 y, i32 width, u8 palette_start) {
if (!sys) return;
sys->x = x;
sys->y = y;
sys->spread_x = width;
sys->spread_y = 4.0f;
sys->gravity_x = 0;
sys->gravity_y = -100.0f;
sys->drag = 0.97f;
sys->spawn_rate = 120.0f;
sys->spawn_fn = fire_spawn;
sys->update_fn = fire_update;
sys->userdata = (void*)(uintptr_t)palette_start;
}
static void rain_spawn(pxl8_particle* p, void* userdata) {
(void)userdata;
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p->start_color = 27 + (rand() % 3);
p->end_color = 29;
p->color = p->start_color;
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p->max_life = 2.0f;
p->vy = 200.0f + ((f32)rand() / RAND_MAX) * 100.0f;
}
void pxl8_vfx_rain(pxl8_particle_system* sys, i32 width, f32 wind) {
if (!sys) return;
sys->x = width / 2.0f;
sys->y = -10;
sys->spread_x = width;
sys->spread_y = 0;
sys->gravity_x = wind;
sys->gravity_y = 300.0f;
sys->drag = 1.0f;
sys->spawn_rate = 100.0f;
sys->spawn_fn = rain_spawn;
}
static void smoke_spawn(pxl8_particle* p, void* userdata) {
uintptr_t base_color = (uintptr_t)userdata;
p->start_color = base_color;
p->end_color = base_color + 4;
p->color = p->start_color;
p->max_life = 3.0f + ((f32)rand() / RAND_MAX) * 2.0f;
p->vy = -20.0f - ((f32)rand() / RAND_MAX) * 30.0f;
p->vx = (((f32)rand() / RAND_MAX) - 0.5f) * 20.0f;
p->size = 1.0f + ((f32)rand() / RAND_MAX) * 2.0f;
}
void pxl8_vfx_smoke(pxl8_particle_system* sys, i32 x, i32 y, u8 color) {
if (!sys) return;
sys->x = x;
sys->y = y;
sys->spread_x = 5.0f;
sys->spread_y = 5.0f;
sys->gravity_x = 0;
sys->gravity_y = -50.0f;
sys->drag = 0.96f;
sys->spawn_rate = 20.0f;
sys->spawn_fn = smoke_spawn;
sys->userdata = (void*)(uintptr_t)color;
}
static void snow_spawn(pxl8_particle* p, void* userdata) {
(void)userdata;
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p->start_color = 15 + (rand() % 2);
p->end_color = 10;
p->color = p->start_color;
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p->max_life = 4.0f;
p->vx = (((f32)rand() / RAND_MAX) - 0.5f) * 20.0f;
p->vy = 30.0f + ((f32)rand() / RAND_MAX) * 20.0f;
}
void pxl8_vfx_snow(pxl8_particle_system* sys, i32 width, f32 wind) {
if (!sys) return;
sys->x = width / 2.0f;
sys->y = -10;
sys->spread_x = width;
sys->spread_y = 0;
sys->gravity_x = wind;
sys->gravity_y = 30.0f;
sys->drag = 0.99f;
sys->spawn_rate = 30.0f;
sys->spawn_fn = snow_spawn;
}
static void sparks_spawn(pxl8_particle* p, void* userdata) {
uintptr_t base_color = (uintptr_t)userdata;
p->start_color = base_color;
p->end_color = base_color > 2 ? base_color - 2 : 0;
p->color = p->start_color;
p->max_life = 0.5f + ((f32)rand() / RAND_MAX) * 1.0f;
f32 angle = ((f32)rand() / RAND_MAX) * 6.28f;
f32 speed = 100.0f + ((f32)rand() / RAND_MAX) * 200.0f;
p->vx = cosf(angle) * speed;
p->vy = sinf(angle) * speed - 50.0f;
}
void pxl8_vfx_sparks(pxl8_particle_system* sys, i32 x, i32 y, u32 color) {
if (!sys) return;
sys->x = x;
sys->y = y;
sys->spread_x = 2.0f;
sys->spread_y = 2.0f;
sys->gravity_x = 0;
sys->gravity_y = 100.0f;
sys->drag = 0.97f;
sys->spawn_rate = 40.0f;
sys->spawn_fn = sparks_spawn;
sys->userdata = (void*)(uintptr_t)color;
}
void pxl8_vfx_starfield(pxl8_particle_system* sys, f32 speed, f32 spread) {
if (!sys) return;
sys->spread_x = sys->spread_y = spread;
sys->gravity_x = sys->gravity_y = 0;
sys->drag = 1.0f;
sys->spawn_rate = 0;
for (u32 i = 0; i < sys->max_count; i++) {
pxl8_particle* p = &sys->particles[i];
p->x = ((f32)rand() / RAND_MAX) * spread * 2.0f - spread;
p->y = ((f32)rand() / RAND_MAX) * spread * 2.0f - spread;
p->z = ((f32)rand() / RAND_MAX) * spread;
p->vz = -speed;
p->life = 1000.0f;
p->max_life = 1000.0f;
p->color = 8 + (rand() % 8);
p->flags = 1;
}
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}