pxl8/src/pxl8_gfx.h

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2025-08-13 15:04:49 -05:00
#pragma once
#include <string.h>
#include <SDL3/SDL.h>
#include "pxl8_types.h"
#include "pxl8_blit.h"
typedef struct pxl8_atlas_entry {
char path[256];
u32 sprite_id;
i32 x, y, w, h;
} pxl8_atlas_entry;
typedef struct pxl8_gfx_ctx {
SDL_Renderer* renderer;
SDL_Texture* framebuffer_texture;
SDL_Texture* sprite_atlas_texture;
SDL_Window* window;
u8* framebuffer;
u32* palette;
u32 palette_size;
i32 framebuffer_width;
i32 framebuffer_height;
pxl8_color_mode color_mode;
u32 sprite_atlas_width;
u32 sprite_atlas_height;
u32 sprite_frame_width;
u32 sprite_frame_height;
u32 sprite_frames_per_row;
pxl8_atlas_entry* atlas_entries;
u32 atlas_entries_len;
u32 atlas_entries_cap;
u8* atlas;
bool atlas_dirty;
i32 viewport_x, viewport_y;
i32 viewport_width, viewport_height;
bool initialized;
} pxl8_gfx_ctx;
typedef enum pxl8_blend_mode {
PXL8_BLEND_NONE,
PXL8_BLEND_ALPHA,
PXL8_BLEND_ADD,
PXL8_BLEND_MULTIPLY
} pxl8_blend_mode;
typedef struct pxl8_palette_cycle {
u8 start_index;
u8 end_index;
f32 speed;
f32 timer;
bool active;
} pxl8_palette_cycle;
typedef struct pxl8_scanline_effect {
void (*process)(pxl8_gfx_ctx* ctx, i32 line, f32 time);
bool active;
} pxl8_scanline_effect;
typedef struct pxl8_mode7_params {
f32 horizon;
f32 scale_x, scale_y;
f32 rotation;
f32 offset_x, offset_y;
bool active;
} pxl8_mode7_params;
typedef struct pxl8_effects {
pxl8_palette_cycle palette_cycles[8];
pxl8_scanline_effect scanline_effects[4];
f32 time;
} pxl8_effects;
pxl8_result pxl8_gfx_init(
pxl8_gfx_ctx* ctx,
pxl8_color_mode mode,
pxl8_resolution resolution,
const char* title,
i32 window_width,
i32 window_height
);
void pxl8_gfx_shutdown(pxl8_gfx_ctx* ctx);
pxl8_result pxl8_gfx_init_atlas(pxl8_gfx_ctx* ctx, u32 width, u32 height);
pxl8_result pxl8_gfx_load_sprite(pxl8_gfx_ctx* ctx, const char* path);
pxl8_result pxl8_gfx_load_palette(pxl8_gfx_ctx* ctx, const char* path);
pxl8_result pxl8_gfx_load_font_atlas(pxl8_gfx_ctx* ctx);
void pxl8_gfx_get_resolution_dimensions(pxl8_resolution resolution, i32* width, i32* height);
void pxl8_gfx_upload_framebuffer(pxl8_gfx_ctx* ctx);
void pxl8_gfx_upload_atlas(pxl8_gfx_ctx* ctx);
void pxl8_gfx_present(pxl8_gfx_ctx* ctx);
void pxl8_gfx_viewport(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 width, i32 height);
void pxl8_gfx_project(pxl8_gfx_ctx* ctx, f32 left, f32 right, f32 top, f32 bottom);
void pxl8_clr(pxl8_gfx_ctx* ctx, u32 color);
void pxl8_pixel(pxl8_gfx_ctx* ctx, i32 x, i32 y, u32 color);
u32 pxl8_get_pixel(pxl8_gfx_ctx* ctx, i32 x, i32 y);
void pxl8_line(pxl8_gfx_ctx* ctx, i32 x0, i32 y0, i32 x1, i32 y1, u32 color);
void pxl8_rect(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_rect_fill(pxl8_gfx_ctx* ctx, i32 x, i32 y, i32 w, i32 h, u32 color);
void pxl8_circle(pxl8_gfx_ctx* ctx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_circle_fill(pxl8_gfx_ctx* ctx, i32 cx, i32 cy, i32 radius, u32 color);
void pxl8_text(pxl8_gfx_ctx* ctx, const char* text, i32 x, i32 y, u32 color);
void pxl8_sprite(pxl8_gfx_ctx* ctx, u32 sprite_id, i32 x, i32 y, i32 w, i32 h);
void pxl8_gfx_color_ramp(pxl8_gfx_ctx* ctx, u8 start, u8 count, u32 from_color, u32 to_color);
void pxl8_gfx_cycle_palette(pxl8_gfx_ctx* ctx, u8 start, u8 count, i32 step);
void pxl8_gfx_fade_palette(pxl8_gfx_ctx* ctx, u8 start, u8 count, f32 amount, u32 target_color);
void pxl8_gfx_interpolate_palettes(pxl8_gfx_ctx* ctx, u32* palette1, u32* palette2, u8 start, u8 count, f32 t);
void pxl8_gfx_process_effects(pxl8_gfx_ctx* ctx, pxl8_effects* effects, f32 dt);
void pxl8_gfx_swap_palette(pxl8_gfx_ctx* ctx, u8 start, u8 count, u32* new_colors);