73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "pxl8_3d_camera.h"
|
||
|
|
#include "pxl8_math.h"
|
||
|
|
#include "pxl8_mesh.h"
|
||
|
|
#include "pxl8_types.h"
|
||
|
|
|
||
|
|
typedef struct pxl8_gfx pxl8_gfx;
|
||
|
|
|
||
|
|
#define PXL8_MAX_LIGHTS 16
|
||
|
|
|
||
|
|
typedef struct pxl8_light {
|
||
|
|
pxl8_vec3 position;
|
||
|
|
u8 r, g, b;
|
||
|
|
u8 intensity;
|
||
|
|
f32 radius;
|
||
|
|
f32 radius_sq;
|
||
|
|
f32 inv_radius_sq;
|
||
|
|
} pxl8_light;
|
||
|
|
|
||
|
|
static inline pxl8_light pxl8_light_create(pxl8_vec3 pos, u8 r, u8 g, u8 b, u8 intensity, f32 radius) {
|
||
|
|
f32 radius_sq = radius * radius;
|
||
|
|
return (pxl8_light){
|
||
|
|
.position = pos,
|
||
|
|
.r = r, .g = g, .b = b,
|
||
|
|
.intensity = intensity,
|
||
|
|
.radius = radius,
|
||
|
|
.radius_sq = radius_sq,
|
||
|
|
.inv_radius_sq = radius_sq > 0.0f ? 1.0f / radius_sq : 0.0f,
|
||
|
|
};
|
||
|
|
}
|
||
|
|
|
||
|
|
typedef struct pxl8_3d_uniforms {
|
||
|
|
u8 ambient;
|
||
|
|
pxl8_vec3 celestial_dir;
|
||
|
|
f32 celestial_intensity;
|
||
|
|
u8 fog_color;
|
||
|
|
f32 fog_density;
|
||
|
|
pxl8_light lights[PXL8_MAX_LIGHTS];
|
||
|
|
u32 num_lights;
|
||
|
|
f32 time;
|
||
|
|
} pxl8_3d_uniforms;
|
||
|
|
|
||
|
|
typedef struct pxl8_3d_frame {
|
||
|
|
pxl8_3d_uniforms uniforms;
|
||
|
|
pxl8_vec3 camera_dir;
|
||
|
|
pxl8_vec3 camera_pos;
|
||
|
|
f32 far_clip;
|
||
|
|
f32 near_clip;
|
||
|
|
pxl8_mat4 projection;
|
||
|
|
pxl8_mat4 view;
|
||
|
|
} pxl8_3d_frame;
|
||
|
|
|
||
|
|
#ifdef __cplusplus
|
||
|
|
extern "C" {
|
||
|
|
#endif
|
||
|
|
|
||
|
|
void pxl8_3d_begin_frame(pxl8_gfx* gfx, const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms);
|
||
|
|
void pxl8_3d_clear(pxl8_gfx* gfx, u8 color);
|
||
|
|
void pxl8_3d_clear_depth(pxl8_gfx* gfx);
|
||
|
|
void pxl8_3d_draw_line(pxl8_gfx* gfx, pxl8_vec3 v0, pxl8_vec3 v1, u8 color);
|
||
|
|
void pxl8_3d_draw_mesh(pxl8_gfx* gfx, const pxl8_mesh* mesh, const pxl8_mat4* model, const pxl8_material* material);
|
||
|
|
void pxl8_3d_draw_mesh_wireframe(pxl8_gfx* gfx, const pxl8_mesh* mesh, pxl8_mat4 model, u8 color);
|
||
|
|
void pxl8_3d_end_frame(pxl8_gfx* gfx);
|
||
|
|
u8* pxl8_3d_get_framebuffer(pxl8_gfx* gfx);
|
||
|
|
const pxl8_frustum* pxl8_3d_get_frustum(pxl8_gfx* gfx);
|
||
|
|
|
||
|
|
pxl8_3d_frame pxl8_3d_frame_from_camera(const pxl8_3d_camera* camera, const pxl8_3d_uniforms* uniforms);
|
||
|
|
|
||
|
|
#ifdef __cplusplus
|
||
|
|
}
|
||
|
|
#endif
|