pxl8/src/gfx/pxl8_shader_registry.c

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#include "pxl8_shader_registry.h"
#include <string.h>
extern void pxl8_shader_lit(const pxl8_shader_ctx* ctx, const pxl8_shader_bindings* bindings, const pxl8_shader_uniforms* uniforms, u8* colors_out);
extern void pxl8_shader_unlit(const pxl8_shader_ctx* ctx, const pxl8_shader_bindings* bindings, const pxl8_shader_uniforms* uniforms, u8* colors_out);
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void pxl8_shader_registry_init(void) {}
void pxl8_shader_registry_reload(void) {}
pxl8_shader_fn pxl8_shader_registry_get(const char* name) {
if (strcmp(name, "lit") == 0) return pxl8_shader_lit;
if (strcmp(name, "unlit") == 0) return pxl8_shader_unlit;
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return NULL;
}